平衡难度
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@ -123,10 +123,6 @@ class Level(tool.State):
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volume = int(int((wave + survivalRounds*20)*0.8)/2) + 1
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volume = int(int((wave + survivalRounds*20)*0.8)/2) + 1
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zombieList = []
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zombieList = []
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# 传送带模式应当增大僵尸容量
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if (self.bar_type != c.CHOOSEBAR_STATIC):
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volume += 2
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# 大波僵尸情况
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# 大波僵尸情况
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if wave % 10 == 0:
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if wave % 10 == 0:
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# 容量增大至2.5倍
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# 容量增大至2.5倍
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@ -135,6 +131,10 @@ class Level(tool.State):
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zombieList.append(c.FLAG_ZOMBIE)
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zombieList.append(c.FLAG_ZOMBIE)
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volume -= self.createZombieInfo[c.FLAG_ZOMBIE][0]
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volume -= self.createZombieInfo[c.FLAG_ZOMBIE][0]
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# 传送带模式应当增大僵尸容量
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if (self.bar_type != c.CHOOSEBAR_STATIC):
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volume += 2
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if inevitableZombieDict and (str(wave) in inevitableZombieDict.keys()):
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if inevitableZombieDict and (str(wave) in inevitableZombieDict.keys()):
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for newZombie in inevitableZombieDict[str(wave)]:
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for newZombie in inevitableZombieDict[str(wave)]:
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zombieList.append(newZombie)
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zombieList.append(newZombie)
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