增加植物初始攻击间隔,修复咖啡豆bug

This commit is contained in:
星外之神 2022-05-10 13:51:38 +08:00
parent 9cb27a7d86
commit 1d35afd649
4 changed files with 119 additions and 37 deletions

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@ -90,7 +90,6 @@ nuitka --mingw64 --standalone --onefile --show-progress --show-memory --output-d
## 已知bug
以下问题囿于个人目前的能力与精力,没有修复:
* 植物刚刚种植会立刻攻击,而非像原版一样有间歇时间
* 冷冻的僵尸未用蓝色滤镜标识
* 这个想不到很好的实现方法,可能会想一种替代方案
* 魅惑的僵尸未用红色滤镜标识

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@ -157,7 +157,10 @@ class StarBullet(Bullet):
# 这里用的是坚果保龄球的代码改一下,实现子弹换行
def handleMapYPosition(self):
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery +20)
if self.direction == c.STAR_UPWARD:
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery + 40)
else:
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery + 20)
# _, map_y2 = self.level.map.getMapIndex(self.rect.x, self.rect.bottom +20)
if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1): # 换行
self.level.bullet_groups[self.map_y].remove(self)
@ -344,13 +347,19 @@ class PeaShooter(Plant):
self.shoot_timer = 0
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class RepeaterPea(Plant):
def __init__(self, x, y, bullet_group):
@ -361,7 +370,9 @@ class RepeaterPea(Plant):
self.firstShot = False
def attacking(self):
if (self.current_time - self.shoot_timer >= 1400):
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer >= 1400):
self.firstShot = True
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, effect=False))
@ -375,6 +386,10 @@ class RepeaterPea(Plant):
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class ThreePeaShooter(Plant):
def __init__(self, x, y, bullet_groups, map_y, background_type):
@ -385,12 +400,18 @@ class ThreePeaShooter(Plant):
self.background_type = background_type
def attacking(self):
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
if (self.current_time - self.shoot_timer) >= 1400:
offset_y = 9 # modify bullet in the same y position with bullets of other plants
for i in range(3):
tmp_y = self.map_y + (i - 1)
if tmp_y < 0 or tmp_y >= c.GRID_Y_LEN:
continue
if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
if tmp_y < 0 or tmp_y >= c.GRID_POOL_Y_LEN:
continue
else:
if tmp_y < 0 or tmp_y >= c.GRID_Y_LEN:
continue
if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG, c.BACKGROUND_ROOF, c.BACKGROUND_ROOFNIGHT}:
dest_y = self.rect.y + (i - 1) * c.GRID_POOL_Y_SIZE + offset_y
else:
@ -401,6 +422,10 @@ class ThreePeaShooter(Plant):
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class SnowPeaShooter(Plant):
def __init__(self, x, y, bullet_group):
@ -408,7 +433,9 @@ class SnowPeaShooter(Plant):
self.shoot_timer = 0
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y, self.rect.y,
c.BULLET_PEA_ICE, c.BULLET_DAMAGE_NORMAL, effect=c.BULLET_EFFECT_ICE))
self.shoot_timer = self.current_time
@ -417,6 +444,10 @@ class SnowPeaShooter(Plant):
# 播放冰子弹音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "snowPeaSparkles.ogg")).play()
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class WallNut(Plant):
def __init__(self, x, y):
@ -574,7 +605,9 @@ class PuffShroom(Plant):
self.frames = self.idle_frames
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 10, self.rect.y + 10,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
@ -587,6 +620,11 @@ class PuffShroom(Plant):
return True
return False
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class PotatoMine(Plant):
def __init__(self, x, y):
@ -729,9 +767,13 @@ class Spikeweed(Plant):
self.zombie_group = zombie_group
self.animate_interval = 35
self.state = c.ATTACK
if self.hit_timer != 0:
self.hit_timer = self.current_time - 500
def attacking(self):
if (self.current_time - self.attack_timer) >= 700:
if self.hit_timer == 0:
self.hit_timer = self.current_time - 500
elif (self.current_time - self.attack_timer) >= 700:
self.attack_timer = self.current_time
for zombie in self.zombie_group:
if self.canAttack(zombie):
@ -822,13 +864,17 @@ class ScaredyShroom(Plant):
def setAttack(self):
self.state = c.ATTACK
self.changeFrames(self.idle_frames)
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
def setIdle(self):
self.state = c.IDLE
self.changeFrames(self.idle_frames)
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(Bullet(self.rect.right - 15, self.rect.y + 40, self.rect.y + 40,
c.BULLET_MUSHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
@ -1161,7 +1207,9 @@ class StarFruit(Plant):
return False
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(StarBullet(self.rect.left - 10, self.rect.y + 15, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h - 15, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD, self.level))
@ -1171,6 +1219,11 @@ class StarFruit(Plant):
# 播放发射音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shoot.ogg")).play()
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class CoffeeBean(Plant):
def __init__(self, x, y, plant_group, mapContent, map, map_x):
@ -1180,21 +1233,36 @@ class CoffeeBean(Plant):
self.map = map
self.map_x = map_x
def idling(self):
if (self.frame_index + 1) == self.frame_num:
self.mapContent[c.MAP_SLEEP] = False
for plant in self.plant_group:
if plant.can_sleep:
if plant.state == c.SLEEP:
plantMapX, _ = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom)
if plantMapX == self.map_x:
plant.state = c.IDLE
plant.setIdle()
plant.changeFrames(plant.idle_frames)
# 播放唤醒音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "mushroomWakeup.ogg")).play()
self.mapContent[c.MAP_PLANT].remove(self.name)
self.kill()
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:
self.frame_index += 1
if self.frame_index >= self.frame_num:
self.mapContent[c.MAP_SLEEP] = False
for plant in self.plant_group:
if plant.can_sleep:
if plant.state == c.SLEEP:
plantMapX, _ = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom)
if plantMapX == self.map_x:
plant.state = c.IDLE
plant.setIdle()
plant.changeFrames(plant.idle_frames)
# 播放唤醒音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "mushroomWakeup.ogg")).play()
self.mapContent[c.MAP_PLANT].remove(self.name)
self.kill()
self.frame_index = self.frame_num - 1
self.animate_timer = self.current_time
self.image = self.frames[self.frame_index]
if (self.current_time - self.highlightTime < 200):
self.image.set_alpha(150)
elif ((self.current_time - self.hit_timer) < 200):
self.image.set_alpha(192)
else:
self.image.set_alpha(255)
class SeaShroom(Plant):
@ -1219,7 +1287,9 @@ class SeaShroom(Plant):
self.frames = self.idle_frames
def attacking(self):
if (self.current_time - self.shoot_timer) >= 1400:
if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400:
self.bullet_group.add(Bullet(self.rect.right, self.rect.y + 50, self.rect.y + 50,
c.BULLET_SEASHROOM, c.BULLET_DAMAGE_NORMAL, effect=False))
self.shoot_timer = self.current_time
@ -1232,6 +1302,11 @@ class SeaShroom(Plant):
return True
return False
def setAttack(self):
self.state = c.ATTACK
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
class TallNut(Plant):
def __init__(self, x, y):
@ -1502,4 +1577,13 @@ class FumeShroom(Plant):
if (self.rect.x <= zombie.rect.right and
(self.rect.x + c.GRID_X_SIZE * 4.5 >= zombie.rect.x) and (zombie.rect.left <= c.SCREEN_WIDTH + 10)):
return True
return False
return False
def setAttack(self):
self.state = c.ATTACK
self.changeFrames(self.attack_frames)
if self.shoot_timer != 0:
self.shoot_timer = self.current_time - 700
def attacking(self):
''

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@ -1,5 +1,5 @@
# 冒险模式起始关卡
START_LEVEL_NUM = 0
START_LEVEL_NUM = 1
# 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1

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@ -1248,12 +1248,11 @@ class Level(tool.State):
plant.setIdle()
elif plant.name == c.STARFRUIT:
can_attack = False
if (plant.state == c.IDLE):
for zombie_group in self.zombie_groups: # 遍历循环所有僵尸
for zombie in zombie_group:
if plant.canAttack(zombie):
can_attack = True
break
for zombie_group in self.zombie_groups: # 遍历循环所有僵尸
for zombie in zombie_group:
if plant.canAttack(zombie):
can_attack = True
break
if plant.state == c.IDLE and can_attack:
plant.setAttack()
elif (plant.state == c.ATTACK and not can_attack):
@ -1267,14 +1266,14 @@ class Level(tool.State):
pass
else:
can_attack = False
if (plant.state == c.IDLE and zombie_len > 0):
if (zombie_len > 0):
for zombie in self.zombie_groups[i]:
if plant.canAttack(zombie):
can_attack = True
break
if plant.state == c.IDLE and can_attack:
plant.setAttack()
elif (plant.state == c.ATTACK and not can_attack):
elif (plant.state == c.ATTACK and (not can_attack)):
plant.setIdle()
def checkPlants(self):