diff --git a/source/state/level.py b/source/state/level.py index 55a2c52..0863e35 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -21,7 +21,7 @@ class Level(tool.State): self.pause_time = 0 # 默认显然不用显示菜单 - self.show_little_menu = False + self.show_game_menu = False # 导入地图参数 self.loadMap() @@ -52,7 +52,7 @@ class Level(tool.State): self.map_data = map.LITTLE_GAME_MAP_DATA[self.game_info[c.LITTLEGAME_NUM]] logger.warning("关卡数设定错误!进入默认的第一关!") # 是否有铲子的信息:无铲子时为0,有铲子时为1,故直接赋值即可 - self.hasShovel = self.map_data[c.SHOVEL] + self.has_shovel = self.map_data[c.SHOVEL] # 同时指定音乐 # 缺省音乐为进入的音乐,方便发现错误 @@ -365,7 +365,7 @@ class Level(tool.State): def choose(self, mouse_pos, mouse_click): # 如果暂停 - if self.show_little_menu: + if self.show_game_menu: self.pauseAndCheckLittleMenuOptions(mouse_pos, mouse_click) return @@ -374,7 +374,7 @@ class Level(tool.State): if self.panel.checkStartButtonClick(mouse_pos): self.initPlay(self.panel.getSelectedCards()) elif self.inArea(self.little_menu_rect, *mouse_pos): - self.show_little_menu = True + self.show_game_menu = True c.SOUND_BUTTON_CLICK.play() def initPlay(self, card_list): @@ -432,7 +432,7 @@ class Level(tool.State): self.setupCars() # 地图有铲子才添加铲子 - if self.hasShovel: + if self.has_shovel: # 导入小铲子 frame_rect = [0, 0, 71, 67] self.shovel = tool.get_image_alpha(tool.GFX[c.SHOVEL], *frame_rect, c.BLACK, 1.1) @@ -554,7 +554,7 @@ class Level(tool.State): if self.inArea(self.return_button_rect, *mouse_pos): # 终止暂停,停止显示菜单 self.pause = False - self.show_little_menu = False + self.show_game_menu = False # 继续播放音乐 pg.mixer.music.unpause() # 播放点击音效 @@ -659,7 +659,7 @@ class Level(tool.State): self.fallen_sun = 0 # 如果暂停 - if self.show_little_menu: + if self.show_game_menu: self.pauseAndCheckLittleMenuOptions(mouse_pos, mouse_click) return @@ -746,10 +746,10 @@ class Level(tool.State): if mouse_click[0] and (not clicked_sun) and (not clicked_cards_or_map): if self.inArea(self.little_menu_rect, *mouse_pos): # 暂停 显示菜单 - self.show_little_menu = True + self.show_game_menu = True # 播放点击音效 c.SOUND_BUTTON_CLICK.play() - elif self.hasShovel: + elif self.has_shovel: if self.inArea(self.shovel_box_rect, *mouse_pos): self.drag_shovel = not self.drag_shovel if not self.drag_shovel: @@ -1530,11 +1530,11 @@ class Level(tool.State): self.panel.draw(surface) # 画小菜单 surface.blit(self.little_menu, self.little_menu_rect) - if self.show_little_menu: + if self.show_game_menu: self.showAllContentOfMenu(surface) # 以后可能需要插入一个预备的状态(预览显示僵尸、返回战场) elif self.state == c.PLAY: - if self.hasShovel: + if self.has_shovel: # 画铲子 surface.blit(self.shovel_box, self.shovel_box_rect) surface.blit(self.shovel, self.shovel_rect) @@ -1556,10 +1556,10 @@ class Level(tool.State): if self.drag_plant: self.drawMouseShow(surface) - if self.hasShovel and self.drag_shovel: + if self.has_shovel and self.drag_shovel: self.drawMouseShowPlus(surface) - if self.show_little_menu: + if self.show_game_menu: self.showAllContentOfMenu(surface) if self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_AUTO: