为单行、三行草皮加入做好准备
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resources/graphics/Items/Background/Background_7.jpg
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resources/graphics/Items/Background/Background_8.jpg
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@ -7,6 +7,8 @@ from copy import deepcopy
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class Map():
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class Map():
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def __init__(self, background_type):
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def __init__(self, background_type):
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self.background_type = background_type
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self.background_type = background_type
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# 注意:从0开始编号
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# 集合内容需要deepcopy
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if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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self.width = c.GRID_POOL_X_LEN
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self.width = c.GRID_POOL_X_LEN
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self.height = c.GRID_POOL_Y_LEN
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self.height = c.GRID_POOL_Y_LEN
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@ -15,6 +17,14 @@ class Map():
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self.width = c.GRID_ROOF_X_LEN
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self.width = c.GRID_ROOF_X_LEN
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self.height = c.GRID_ROOF_Y_LEN
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self.height = c.GRID_ROOF_Y_LEN
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self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
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self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
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elif self.background_type == c.BACKGROUND_SINGLE:
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
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elif self.background_type == c.BACKGROUND_TRIPLE:
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
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else:
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else:
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self.width = c.GRID_X_LEN
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.height = c.GRID_Y_LEN
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@ -445,7 +445,7 @@ class Level(tool.State):
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if map_y == None:
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if map_y == None:
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# 情况复杂:分水路和陆路,不能简单实现,需要另外加判断
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# 情况复杂:分水路和陆路,不能简单实现,需要另外加判断
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# 0, 1, 4, 5路为陆路,2, 3路为水路
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# 0, 1, 4, 5路为陆路,2, 3路为水路
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if self.map_data[c.BACKGROUND_TYPE] in {2, 3}:
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if self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if name in {}: # 这里还没填,以后加了泳池模式填:水生僵尸集合
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if name in {}: # 这里还没填,以后加了泳池模式填:水生僵尸集合
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map_y = randint(2, 3)
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map_y = randint(2, 3)
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elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)':
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elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)':
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@ -454,6 +454,10 @@ class Level(tool.State):
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map_y = randint(0, 3)
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map_y = randint(0, 3)
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if map_y >= 2: # 后两路的map_y应当+2
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if map_y >= 2: # 后两路的map_y应当+2
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map_y += 2
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map_y += 2
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elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_SINGLE:
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map_y = 2
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elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_TRIPLE:
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map_y = randint(1, 3)
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else:
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else:
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map_y = randint(0, 4)
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map_y = randint(0, 4)
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