加入橄榄球僵尸资源

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星外之神 2022-04-26 22:12:40 +08:00
parent 947f31a351
commit 077dd54e0f
90 changed files with 4 additions and 5 deletions

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@ -38,7 +38,7 @@ python main.py
## 方法 ## 方法
* 使用鼠标收集阳光,种植植物 * 使用鼠标收集阳光,种植植物
* 你可以通过更改`source/constants.py`中的`START_LEVEL_NUM`的数值来更改冒险模式的起始关卡,更改`START_LITTLE_GAME_NUM`的数值来更改小游戏的起始关卡: * 你可以通过更改`source/constants.py`中的`START_LEVEL_NUM`的数值来更改冒险模式的起始关卡,更改`START_LITTLE_GAME_NUM`的数值来更改小游戏的起始关卡:
* 冒险模式: * 冒险模式:
* 1 和 2白昼模式 * 1 和 2白昼模式
* 3夜晚模式 * 3夜晚模式

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@ -175,8 +175,7 @@ class Card():
self.frozen_timer = current_time self.frozen_timer = current_time
def createShowImage(self, sun_value, current_time): def createShowImage(self, sun_value, current_time):
'''create a card image to show cool down status # 有关是否满足冷却与阳光条件的图片形式
or disable status when have not enough sun value'''
time = current_time - self.frozen_timer time = current_time - self.frozen_timer
if time < self.frozen_time: #cool down status if time < self.frozen_time: #cool down status
image = pg.Surface([self.rect.w, self.rect.h]) image = pg.Surface([self.rect.w, self.rect.h])
@ -434,7 +433,7 @@ class MoveCard():
return False return False
def createShowImage(self): def createShowImage(self):
'''create a part card image when card appears from left''' # 新增卡片时显示图片
if self.rect.w < self.orig_rect.w: #create a part card image if self.rect.w < self.orig_rect.w: #create a part card image
image = pg.Surface([self.rect.w, self.rect.h]) image = pg.Surface([self.rect.w, self.rect.h])
image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h)) image.blit(self.orig_image, (0, 0), (0, 0, self.rect.w, self.rect.h))

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@ -190,7 +190,7 @@ class StarBullet(Bullet):
# 这里用的是坚果保龄球的代码改一下,实现子弹换行 # 这里用的是坚果保龄球的代码改一下,实现子弹换行
def handleMapYPosition(self): def handleMapYPosition(self):
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery +20) _, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery +20)
_, map_y2 = self.level.map.getMapIndex(self.rect.x, self.rect.bottom +20) # _, map_y2 = self.level.map.getMapIndex(self.rect.x, self.rect.bottom +20)
if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1): # 换行 if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1): # 换行
self.level.bullet_groups[self.map_y].remove(self) self.level.bullet_groups[self.map_y].remove(self)
self.level.bullet_groups[map_y1].add(self) self.level.bullet_groups[map_y1].add(self)