修改杨桃设定
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dca79c68d1
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@ -159,8 +159,8 @@ class StarBullet(Bullet):
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self.current_time = game_info[c.CURRENT_TIME]
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if self.state == c.FLY:
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if self.direction == c.STAR_FORWARD_UP:
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self.rect.x += 7
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self.rect.y -= 7
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self.rect.x += 8
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self.rect.y -= 6
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elif self.direction == c.STAR_FORWARD_DOWN:
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self.rect.x += 7
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self.rect.y += 7
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@ -189,9 +189,9 @@ class StarBullet(Bullet):
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# 这里用的是坚果保龄球的代码改一下,实现子弹换行
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def handleMapYPosition(self):
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_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery)
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_, map_y2 = self.level.map.getMapIndex(self.rect.x, self.rect.bottom)
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if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1) and map_y1 == map_y2: # 换行
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_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery +20)
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_, map_y2 = self.level.map.getMapIndex(self.rect.x, self.rect.bottom +20)
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if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1): # 换行
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self.level.bullet_groups[self.map_y].remove(self)
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self.level.bullet_groups[map_y1].add(self)
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self.map_y = map_y1
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@ -1148,11 +1148,11 @@ class StarFruit(Plant):
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_, zombieMapY = self.level.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)
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if (self.rect.x >= zombie.rect.x) and (self.map_y == zombieMapY): # 对于同行且在杨桃后的僵尸
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return True
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# 斜向上,理想直线方程为:f(zombie.rect.x) = -zombie.rect.x + self.rect.y + self.rect.right - 15
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elif abs(zombie.rect.y - (-zombie.rect.x + self.rect.y + self.rect.right - 15)) <= 60:
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# 斜向上,理想直线方程为:f(zombie.rect.x) = -0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10
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elif -100 <= (zombie.rect.y - (-0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10)) <= 70:
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return True
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# 斜向下,理想直线方程为:f(zombie.rect.x) = zombie.rect.x + self.rect.y - self.rect.right - 15
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elif abs(zombie.rect.y - (zombie.rect.x + self.rect.y - self.rect.right - 15)) <= 60:
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elif abs(zombie.rect.y - (zombie.rect.x + self.rect.y - self.rect.right - 15)) <= 70:
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return True
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elif zombie.rect.left <= self.rect.x <= zombie.rect.right:
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return True
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@ -1160,7 +1160,7 @@ class StarFruit(Plant):
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def attacking(self):
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if (self.current_time - self.shoot_timer) > 1400:
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self.bullet_group.add(StarBullet(self.rect.left + 10, self.rect.y + 20, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
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self.bullet_group.add(StarBullet(self.rect.left + 10, self.rect.y + 15, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
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self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h + 5, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level))
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self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD, self.level))
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self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.bottom - 20, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN, self.level))
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