add potatomine
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resources/graphics/Cards/card_potatomine.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_0.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_1.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_2.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_3.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_4.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_5.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_6.png
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resources/graphics/Plants/PotatoMine/PotatoMine/PotatoMine_7.png
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@ -6,13 +6,13 @@ from .. import constants as c
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card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
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c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
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c.CARD_PUFFMUSHROOM]
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c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE]
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plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
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c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
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c.PUFFMUSHROOM]
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plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0]
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plant_frozen_time_list = [0, 0, 0, 0, 0, 0, 0, 0, 8000]
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card_list = [0, 1, 2, 3, 4, 8, 7]
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c.PUFFMUSHROOM, c.POTATOMINE]
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plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25]
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plant_frozen_time_list = [5000, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000]
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card_list = [0, 1, 2, 3, 4, 8, 9]
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class Card():
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def __init__(self, x, y, name_index):
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@ -126,7 +126,7 @@ class Plant(pg.sprite.Sprite):
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self.animate_interval = 100
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self.is_attacked = False
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def loadFrames(self, frames, name, scale):
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def loadFrames(self, frames, name, scale, color=c.BLACK):
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frame_list = tool.GFX[name]
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if name in tool.PLANT_RECT:
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data = tool.PLANT_RECT[name]
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@ -137,11 +137,24 @@ class Plant(pg.sprite.Sprite):
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width, height = rect.w, rect.h
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for frame in frame_list:
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frames.append(tool.get_image(frame, x, y, width, height, c.BLACK, scale))
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frames.append(tool.get_image(frame, x, y, width, height, color, scale))
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def loadImages(self, name, scale):
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self.loadFrames(self.frames, name, scale)
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def changeFrames(self, frames):
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'''change image frames and modify rect position'''
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self.frames = frames
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self.frame_num = len(self.frames)
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self.frame_index = 0
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bottom = self.rect.bottom
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x = self.rect.x
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self.image = self.frames[self.frame_index]
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self.rect = self.image.get_rect()
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self.rect.bottom = bottom
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self.rect.x = x
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def update(self, game_info):
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self.current_time = game_info[c.CURRENT_TIME]
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self.handleState()
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@ -185,8 +198,8 @@ class Plant(pg.sprite.Sprite):
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return False
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def setAttack(self):
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pass
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self.state = c.ATTACK
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def setIdle(self):
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self.state = c.IDLE
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self.is_attacked = False
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@ -252,9 +265,6 @@ class PeaShooter(Plant):
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c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
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self.shoot_timer = self.current_time
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def setAttack(self):
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self.state = c.ATTACK
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class RepeaterPea(Plant):
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def __init__(self, x, y, bullet_group):
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Plant.__init__(self, x, y, c.REPEATERPEA, c.PLANT_HEALTH, bullet_group)
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@ -268,9 +278,6 @@ class RepeaterPea(Plant):
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c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
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self.shoot_timer = self.current_time
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def setAttack(self):
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self.state = c.ATTACK
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class ThreePeaShooter(Plant):
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def __init__(self, x, y, bullet_groups, map_y):
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Plant.__init__(self, x, y, c.THREEPEASHOOTER, c.PLANT_HEALTH, None)
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@ -289,9 +296,6 @@ class ThreePeaShooter(Plant):
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self.bullet_groups[tmp_y].add(Bullet(self.rect.right, self.rect.y, dest_y,
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c.BULLET_PEA, c.BULLET_DAMAGE_NORMAL, False))
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self.shoot_timer = self.current_time
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def setAttack(self):
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self.state = c.ATTACK
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class SnowPeaShooter(Plant):
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def __init__(self, x, y, bullet_group):
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@ -304,9 +308,6 @@ class SnowPeaShooter(Plant):
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c.BULLET_PEA_ICE, c.BULLET_DAMAGE_NORMAL, True))
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self.shoot_timer = self.current_time
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def setAttack(self):
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self.state = c.ATTACK
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class WallNut(Plant):
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def __init__(self, x, y):
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Plant.__init__(self, x, y, c.WALLNUT, c.WALLNUT_HEALTH, None)
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@ -342,6 +343,8 @@ class CherryBomb(Plant):
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self.state = c.ATTACK
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self.start_boom = False
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self.bomb_timer = 0
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self.explode_y_range = 1
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self.explode_x_range = c.GRID_X_SIZE
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def setBoom(self):
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frame = tool.GFX[c.CHERRY_BOOM_IMAGE]
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@ -435,19 +438,6 @@ class Chomper(Plant):
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self.attack_zombie.kill()
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self.setIdle()
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def changeFrames(self, frames):
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'''change image frames and modify rect position'''
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self.frames = frames
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self.frame_num = len(self.frames)
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self.frame_index = 0
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bottom = self.rect.bottom
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x = self.rect.x
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self.image = self.frames[self.frame_index]
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self.rect = self.image.get_rect()
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self.rect.bottom = bottom
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self.rect.x = x
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class PuffMushroom(Plant):
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def __init__(self, x, y, bullet_group):
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Plant.__init__(self, x, y, c.PUFFMUSHROOM, c.PLANT_HEALTH, bullet_group)
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@ -468,5 +458,49 @@ class PuffMushroom(Plant):
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return True
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return False
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def setAttack(self):
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self.state = c.ATTACK
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class PotatoMine(Plant):
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def __init__(self, x, y):
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Plant.__init__(self, x, y, c.POTATOMINE, c.PLANT_HEALTH, None)
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self.animate_interval = 300
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self.is_init = True
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self.init_timer = 0
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self.bomb_timer = 0
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self.explode_y_range = 0
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self.explode_x_range = c.GRID_X_SIZE//2
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def loadImages(self, name, scale):
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self.init_frames = []
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self.idle_frames = []
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self.explode_frames = []
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init_name = name + 'Init'
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idle_name = name
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explode_name = name + 'Explode'
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frame_list = [self.init_frames, self.idle_frames, self.explode_frames]
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name_list = [init_name, idle_name, explode_name]
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for i, name in enumerate(name_list):
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self.loadFrames(frame_list[i], name, 1, c.WHITE)
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self.frames = self.init_frames
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def idling(self):
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if self.is_init:
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if self.init_timer == 0:
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self.init_timer = self.current_time
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elif (self.current_time - self.init_timer) > 15000:
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self.changeFrames(self.idle_frames)
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self.is_init = False
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def canAttack(self, zombie):
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if not self.is_init and abs(zombie.rect.x - self.rect.x) <= self.explode_x_range:
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return True
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return False
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def attacking(self):
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if self.bomb_timer == 0:
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self.bomb_timer = self.current_time
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self.changeFrames(self.explode_frames)
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elif (self.current_time - self.bomb_timer) > 500:
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self.health = 0
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@ -348,6 +348,10 @@ class NewspaperZombie(Zombie):
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losthead_attack_name, die_name, boomdie_name]
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for i, name in enumerate(name_list):
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self.loadFrames(frame_list[i], name, tool.ZOMBIE_RECT[name]['x'], c.WHITE)
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if name == c.BOOMDIE:
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color = c.BLACK
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else:
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color = c.WHITE
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self.loadFrames(frame_list[i], name, tool.ZOMBIE_RECT[name]['x'], color)
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self.frames = self.helmet_walk_frames
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@ -72,6 +72,7 @@ REPEATERPEA = 'RepeaterPea'
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CHOMPER = 'Chomper'
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CHERRY_BOOM_IMAGE = 'Boom'
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PUFFMUSHROOM = 'PuffMushroom'
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POTATOMINE = 'PotatoMine'
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SPIKEWEED = 'Spikeweed'
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PLANT_HEALTH = 5
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@ -96,6 +97,7 @@ CARD_THREEPEASHOOTER = 'card_threepeashooter'
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CARD_REPEATERPEA = 'card_repeaterpea'
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CARD_CHOMPER = 'card_chomper'
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CARD_PUFFMUSHROOM = 'card_puffmushroom'
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CARD_POTATOMINE = 'card_potatomine'
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CARD_SPIKEWEED = 'card_spikeweed'
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#BULLET INFO
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@ -4,6 +4,7 @@
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"PeaIce":{"x":26, "y":0, "width":30, "height":34},
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"Chomper":{"x":0, "y":0, "width":100, "height":114},
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"PuffMushroom":{"x":0, "y":28, "width":35, "height":38},
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"BulletMushRoom":{"x":0, "y":1, "width":55, "height":21}
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"BulletMushRoom":{"x":0, "y":1, "width":55, "height":21},
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"PotatoMine":{"x":0, "y":0, "width":75, "height":55}
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}
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}
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@ -178,6 +178,8 @@ class Level(tool.State):
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self.plant_groups[map_y].add(plant.Chomper(x, y))
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elif self.plant_name == c.PUFFMUSHROOM:
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self.plant_groups[map_y].add(plant.PuffMushroom(x, y, self.bullet_groups[map_y]))
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elif self.plant_name == c.POTATOMINE:
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self.plant_groups[map_y].add(plant.PotatoMine(x, y))
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self.menubar.decreaseSunValue(self.plant_cost)
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self.menubar.setCardFrozenTime(self.plant_name)
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@ -214,7 +216,11 @@ class Level(tool.State):
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rect = frame_list[0].get_rect()
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width, height = rect.w, rect.h
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self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, c.BLACK, 1)
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if plant_name == c.POTATOMINE:
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color = c.WHITE
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else:
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color = c.BLACK
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self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1)
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self.mouse_rect = self.mouse_image.get_rect()
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pg.mouse.set_visible(False)
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self.drag_plant = True
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@ -258,19 +264,21 @@ class Level(tool.State):
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if car.dead:
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self.cars.remove(car)
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def boomZombies(self, x, map_y):
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||||
def boomZombies(self, x, map_y, y_range, x_range):
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||||
for i in range(self.map_y_len):
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if abs(i - map_y) > 1:
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||||
if abs(i - map_y) > y_range:
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continue
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for zombie in self.zombie_groups[i]:
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if abs(zombie.rect.x - x) <= c.GRID_X_SIZE:
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if abs(zombie.rect.x - x) <= x_range:
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zombie.setBoomDie()
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||||
def killPlant(self, plant):
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||||
map_x, map_y = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom)
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self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
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if plant.name == c.CHERRYBOMB:
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self.boomZombies(plant.rect.centerx, map_y)
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if (plant.name == c.CHERRYBOMB or
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(plant.name == c.POTATOMINE and not plant.is_init)):
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||||
self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
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plant.explode_x_range)
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plant.kill()
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||||
def checkPlant(self, plant, i):
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||||
@ -297,6 +305,11 @@ class Level(tool.State):
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||||
if plant.canAttack(zombie):
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||||
plant.setAttack(zombie, self.zombie_groups[i])
|
||||
break
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||||
elif plant.name == c.POTATOMINE:
|
||||
for zombie in self.zombie_groups[i]:
|
||||
if plant.canAttack(zombie):
|
||||
plant.setAttack()
|
||||
break
|
||||
else:
|
||||
if (plant.state == c.IDLE and zombie_len > 0):
|
||||
for zombie in self.zombie_groups[i]:
|
||||
|
||||