增加撑杆跳音效
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8d6d010933
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@ -14,7 +14,8 @@
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{"time":7000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":8000, "map_y":4, "name":"ScreenDoorZombie"},
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{"time":0, "map_y":1, "name":"NewspaperZombie"},
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{"time":0, "map_y":0, "name":"PoleVaultingZombie"},
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{"time":3000, "map_y":0, "name":"PoleVaultingZombie"},
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{"time":0, "map_y":0, "name":"FootballZombie"},
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{"time":0, "map_y":2, "name":"ConeheadDuckyTubeZombie"},
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{"time":80000, "map_y":2, "name":"ConeheadDuckyTubeZombie"}
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]
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BIN
resources/sound/polevaultjump.ogg
Normal file
BIN
resources/sound/polevaultjump.ogg
Normal file
Binary file not shown.
@ -511,10 +511,10 @@ class WallNut(Plant):
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self.loadFrames(self.cracked2_frames, cracked2_frames_name, 1)
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def idling(self):
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if not self.cracked1 and self.health <= c.WALLNUT_CRACKED1_HEALTH:
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if (not self.cracked1) and self.health <= c.WALLNUT_CRACKED1_HEALTH:
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self.changeFrames(self.cracked1_frames)
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self.cracked1 = True
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elif not self.cracked2 and self.health <= c.WALLNUT_CRACKED2_HEALTH:
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elif (not self.cracked2) and self.health <= c.WALLNUT_CRACKED2_HEALTH:
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self.changeFrames(self.cracked2_frames)
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self.cracked2 = True
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@ -884,11 +884,14 @@ class PoleVaultingZombie(Zombie):
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self.frames = self.walk_before_jump_frames
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def setJump(self, successfullyJumped):
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def setJump(self, successfullyJumped, jumpX):
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if not self.jumping:
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self.jumping = True
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self.changeFrames(self.jump_frames)
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self.successfullyJumped = successfullyJumped
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self.jumpX = jumpX
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# 播放跳跃音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "polevaultjump.ogg")).play()
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def animation(self):
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if self.state == c.FREEZE:
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@ -898,7 +901,10 @@ class PoleVaultingZombie(Zombie):
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if (self.current_time - self.animate_timer) > (self.animate_interval * self.getTimeRatio()):
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self.frame_index += 1
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if self.jumping and (not self.jumped):
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if self.successfullyJumped:
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self.rect.x -= 5
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else:
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self.rect.x -= 1
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if self.frame_index >= self.frame_num:
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if self.state == c.DIE:
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self.kill()
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@ -907,7 +913,7 @@ class PoleVaultingZombie(Zombie):
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if self.jumping and (not self.jumped):
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self.changeFrames(self.walk_frames)
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if self.successfullyJumped:
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self.rect.x -= c.GRID_X_SIZE * 1.3
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self.rect.centerx = self.jumpX
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self.jumped = True
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self.speed = 1.04
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self.animate_timer = self.current_time
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@ -166,7 +166,7 @@ PANEL_Y_INTERNAL = 73
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PANEL_X_INTERNAL = 53
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BAR_CARD_X_INTERNAL = 51
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CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能,从最初的6格逐渐解锁到10格
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CARD_LIST_NUM = 0#CARD_MAX_NUM
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CARD_LIST_NUM = CARD_MAX_NUM
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# 所选植物信息索引
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PLANT_NAME_INDEX = 0
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@ -1070,10 +1070,11 @@ class Level(tool.State):
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# 撑杆跳的特殊情况
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if zombie.name in {c.POLE_VAULTING_ZOMBIE} and (not zombie.jumped):
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map_x, map_y = self.map.getMapIndex(targetPlant.rect.centerx, targetPlant.rect.bottom)
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jumpX = targetPlant.rect.x - c.GRID_X_SIZE * 0.7
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if c.TALLNUT in self.map.map[map_y][map_x][c.MAP_PLANT]:
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zombie.setJump(False)
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zombie.setJump(False, jumpX)
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else:
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zombie.setJump(True)
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zombie.setJump(True, jumpX)
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continue
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if targetPlant.name == c.WALLNUTBOWLING:
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@ -1279,7 +1280,7 @@ class Level(tool.State):
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if plant.canAttack(zombie):
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plant.setAttack(zombie, self.zombie_groups[i])
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break
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elif plant.name in {c.WALLNUTBOWLING, c.REDWALLNUTBOWLING}:
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elif plant.name in {c.WALLNUTBOWLING, c.REDWALLNUTBOWLING, c.WALLNUT, c.TALLNUT}:
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pass
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else:
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can_attack = False
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