Fixed bug where using the original randomId function would break.

This commit is contained in:
Eden Tyler-Moss 2019-10-23 03:26:47 +01:00
parent ae5452b2e1
commit e5c7ab517f

View File

@ -43,9 +43,13 @@ class Realm {
} }
generateClientId (_randomId) { generateClientId (_randomId) {
const originalRandomId = () => {
return (Math.random().toString(36) + '0000000000000000000').substr(2, 16);
}
const randomId = typeof _randomId === 'function' ? const randomId = typeof _randomId === 'function' ?
() => _randomId : () => _randomId :
() => (Math.random().toString(36) + '0000000000000000000').substr(2, 16); () => originalRandomId;
let clientId = randomId(randomId)(); let clientId = randomId(randomId)();