190 lines
6.2 KiB
Go
190 lines
6.2 KiB
Go
package openwechat
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// MessageHandler 消息处理函数
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type MessageHandler func(msg *Message)
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// MessageDispatcher 消息分发处理接口
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// 跟 DispatchMessage 结合封装成 MessageHandler
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type MessageDispatcher interface {
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Dispatch(msg *Message)
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}
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// DispatchMessage 跟 MessageDispatcher 结合封装成 MessageHandler
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func DispatchMessage(dispatcher MessageDispatcher) func(msg *Message) {
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return func(msg *Message) { dispatcher.Dispatch(msg) }
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}
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// MessageDispatcher impl
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// MessageContextHandler 消息处理函数
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type MessageContextHandler func(ctx *MessageContext)
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type MessageContextHandlerGroup []MessageContextHandler
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// MessageContext 消息处理上下文对象
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type MessageContext struct {
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index int
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messageHandlers MessageContextHandlerGroup
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*Message
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}
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// Next 主动调用下一个消息处理函数(或开始调用)
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func (c *MessageContext) Next() {
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c.index++
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for c.index <= len(c.messageHandlers) {
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handle := c.messageHandlers[c.index-1]
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handle(c)
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c.index++
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}
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}
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// 消息匹配函数,返回为true则表示匹配
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type matchFunc func(*Message) bool
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type matchNode struct {
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matchFunc matchFunc
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group MessageContextHandlerGroup
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}
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type matchNodes []*matchNode
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// MessageMatchDispatcher impl MessageDispatcher interface
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// dispatcher := NewMessageMatchDispatcher()
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// dispatcher.OnText(func(msg *Message){
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// msg.ReplyText("hello")
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// })
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// bot := DefaultBot()
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// bot.MessageHandler = DispatchMessage(dispatcher)
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type MessageMatchDispatcher struct {
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async bool
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matchNodes matchNodes
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}
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// NewMessageMatchDispatcher Constructor
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func NewMessageMatchDispatcher() *MessageMatchDispatcher {
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return &MessageMatchDispatcher{}
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}
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// SetAsync 设置是否异步处理
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func (m *MessageMatchDispatcher) SetAsync(async bool) {
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m.async = async
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}
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// Dispatch impl MessageDispatcher
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// 遍历 MessageMatchDispatcher 所有的消息处理函数
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// 获取所有匹配上的函数
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// 执行处理的消息处理方法
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func (m *MessageMatchDispatcher) Dispatch(msg *Message) {
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var group MessageContextHandlerGroup
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for _, node := range m.matchNodes {
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if node.matchFunc(msg) {
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group = append(group, node.group...)
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}
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}
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ctx := &MessageContext{Message: msg, messageHandlers: group}
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if m.async {
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go m.do(ctx)
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} else {
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m.do(ctx)
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}
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}
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func (m *MessageMatchDispatcher) do(ctx *MessageContext) {
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ctx.Next()
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}
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// RegisterHandler 注册消息处理函数, 根据自己的需求自定义
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// matchFunc返回true则表示处理对应的handlers
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func (m *MessageMatchDispatcher) RegisterHandler(matchFunc matchFunc, handlers ...MessageContextHandler) {
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if matchFunc == nil {
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panic("matchFunc can not be nil")
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}
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node := &matchNode{matchFunc: matchFunc, group: handlers}
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m.matchNodes = append(m.matchNodes, node)
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}
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// OnText 注册处理消息类型为Text的处理函数
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func (m *MessageMatchDispatcher) OnText(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsText() }, handlers...)
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}
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// OnImage 注册处理消息类型为Image的处理函数
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func (m *MessageMatchDispatcher) OnImage(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsPicture() }, handlers...)
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}
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// OnEmoticon 注册处理消息类型为Emoticon的处理函数(表情包)
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func (m *MessageMatchDispatcher) OnEmoticon(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsEmoticon() }, handlers...)
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}
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// OnVoice 注册处理消息类型为Voice的处理函数
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func (m *MessageMatchDispatcher) OnVoice(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsVoice() }, handlers...)
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}
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// OnFriendAdd 注册处理消息类型为FriendAdd的处理函数
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func (m *MessageMatchDispatcher) OnFriendAdd(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsFriendAdd() }, handlers...)
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}
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// OnCard 注册处理消息类型为Card的处理函数
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func (m *MessageMatchDispatcher) OnCard(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsCard() }, handlers...)
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}
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// OnMedia 注册处理消息类型为Media(多媒体消息,包括但不限于APP分享、文件分享)的处理函数
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func (m *MessageMatchDispatcher) OnMedia(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsMedia() }, handlers...)
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}
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// OnFriendByNickName 注册根据好友昵称是否匹配的消息处理函数
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func (m *MessageMatchDispatcher) OnFriendByNickName(nickName string, handlers ...MessageContextHandler) {
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matchFunc := func(message *Message) bool {
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if message.IsSendByFriend() {
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sender, err := message.Sender()
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return err == nil && sender.NickName == nickName
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}
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return false
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}
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m.RegisterHandler(matchFunc, handlers...)
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}
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// OnFriend 注册发送者为好友的处理函数
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func (m *MessageMatchDispatcher) OnFriend(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsSendByFriend() }, handlers...)
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}
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// OnGroup 注册发送者为群组的处理函数
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func (m *MessageMatchDispatcher) OnGroup(handlers ...MessageContextHandler) {
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m.RegisterHandler(func(message *Message) bool { return message.IsSendByGroup() }, handlers...)
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}
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// OnUser 注册根据消息发送者的行为是否匹配的消息处理函数
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func (m *MessageMatchDispatcher) OnUser(f func(user *User) bool, handlers ...MessageContextHandler) {
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mf := func(message *Message) bool {
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sender, err := message.Sender()
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if err != nil {
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return false
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}
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return f(sender)
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}
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m.RegisterHandler(mf, handlers...)
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}
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// OnFriendByRemarkName 注册根据好友备注是否匹配的消息处理函数
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func (m *MessageMatchDispatcher) OnFriendByRemarkName(remarkName string, handlers ...MessageContextHandler) {
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f := func(user *User) bool {
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return user.IsFriend() && user.RemarkName == remarkName
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}
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m.OnUser(f, handlers...)
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}
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// OnGroupByGroupName 注册根据群名是否匹配的消息处理函数
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func (m *MessageMatchDispatcher) OnGroupByGroupName(groupName string, handlers ...MessageContextHandler) {
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f := func(user *User) bool {
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return user.IsGroup() && user.NickName == groupName
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}
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m.OnUser(f, handlers...)
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}
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