openwechat/message_handle.go

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package openwechat
// MessageHandler 消息处理函数
type MessageHandler func(msg *Message)
// MessageDispatcher 消息分发处理接口
// 跟 DispatchMessage 结合封装成 MessageHandler
type MessageDispatcher interface {
Dispatch(msg *Message)
}
// DispatchMessage 跟 MessageDispatcher 结合封装成 MessageHandler
func DispatchMessage(dispatcher MessageDispatcher) func(msg *Message) {
return func(msg *Message) { dispatcher.Dispatch(msg) }
}
// MessageDispatcher impl
// MessageContextHandler 消息处理函数
type MessageContextHandler func(ctx *MessageContext)
type MessageContextHandlerGroup []MessageContextHandler
// MessageContext 消息处理上下文对象
type MessageContext struct {
index int
messageHandlers MessageContextHandlerGroup
*Message
}
// Next 主动调用下一个消息处理函数(或开始调用)
func (c *MessageContext) Next() {
c.index++
for c.index <= len(c.messageHandlers) {
handle := c.messageHandlers[c.index-1]
handle(c)
c.index++
}
}
// 消息匹配函数,返回为true则表示匹配
type matchFunc func(*Message) bool
type matchNode struct {
matchFunc matchFunc
group MessageContextHandlerGroup
}
type matchNodes []*matchNode
// MessageMatchDispatcher impl MessageDispatcher interface
// dispatcher := NewMessageMatchDispatcher()
// dispatcher.OnText(func(msg *Message){
// msg.ReplyText("hello")
// })
// bot := DefaultBot()
// bot.MessageHandler = DispatchMessage(dispatcher)
type MessageMatchDispatcher struct {
async bool
matchNodes matchNodes
}
// NewMessageMatchDispatcher Constructor
func NewMessageMatchDispatcher() *MessageMatchDispatcher {
return &MessageMatchDispatcher{}
}
// SetAsync 设置是否异步处理
func (m *MessageMatchDispatcher) SetAsync(async bool) {
m.async = async
}
// Dispatch impl MessageDispatcher
// 遍历 MessageMatchDispatcher 所有的消息处理函数
// 获取所有匹配上的函数
// 执行处理的消息处理方法
func (m *MessageMatchDispatcher) Dispatch(msg *Message) {
var group MessageContextHandlerGroup
for _, node := range m.matchNodes {
if node.matchFunc(msg) {
group = append(group, node.group...)
}
}
ctx := &MessageContext{Message: msg, messageHandlers: group}
if m.async {
go m.do(ctx)
} else {
m.do(ctx)
}
}
func (m *MessageMatchDispatcher) do(ctx *MessageContext) {
ctx.Next()
}
// RegisterHandler 注册消息处理函数, 根据自己的需求自定义
// matchFunc返回true则表示处理对应的handlers
func (m *MessageMatchDispatcher) RegisterHandler(matchFunc matchFunc, handlers ...MessageContextHandler) {
if matchFunc == nil {
panic("matchFunc can not be nil")
}
node := &matchNode{matchFunc: matchFunc, group: handlers}
m.matchNodes = append(m.matchNodes, node)
}
// OnText 注册处理消息类型为Text的处理函数
func (m *MessageMatchDispatcher) OnText(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsText() }, handlers...)
}
// OnImage 注册处理消息类型为Image的处理函数
func (m *MessageMatchDispatcher) OnImage(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsPicture() }, handlers...)
}
// OnEmoticon 注册处理消息类型为Emoticon的处理函数(表情包)
func (m *MessageMatchDispatcher) OnEmoticon(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsEmoticon() }, handlers...)
}
// OnVoice 注册处理消息类型为Voice的处理函数
func (m *MessageMatchDispatcher) OnVoice(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsVoice() }, handlers...)
}
// OnFriendAdd 注册处理消息类型为FriendAdd的处理函数
func (m *MessageMatchDispatcher) OnFriendAdd(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsFriendAdd() }, handlers...)
}
// OnCard 注册处理消息类型为Card的处理函数
func (m *MessageMatchDispatcher) OnCard(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsCard() }, handlers...)
}
// OnMedia 注册处理消息类型为Media(多媒体消息包括但不限于APP分享、文件分享)的处理函数
func (m *MessageMatchDispatcher) OnMedia(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsMedia() }, handlers...)
}
// OnFriendByNickName 注册根据好友昵称是否匹配的消息处理函数
func (m *MessageMatchDispatcher) OnFriendByNickName(nickName string, handlers ...MessageContextHandler) {
matchFunc := func(message *Message) bool {
if message.IsSendByFriend() {
sender, err := message.Sender()
return err == nil && sender.NickName == nickName
}
return false
}
m.RegisterHandler(matchFunc, handlers...)
}
// OnFriend 注册发送者为好友的处理函数
func (m *MessageMatchDispatcher) OnFriend(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsSendByFriend() }, handlers...)
}
// OnGroup 注册发送者为群组的处理函数
func (m *MessageMatchDispatcher) OnGroup(handlers ...MessageContextHandler) {
m.RegisterHandler(func(message *Message) bool { return message.IsSendByGroup() }, handlers...)
}
// OnUser 注册根据消息发送者的行为是否匹配的消息处理函数
func (m *MessageMatchDispatcher) OnUser(f func(user *User) bool, handlers ...MessageContextHandler) {
mf := func(message *Message) bool {
sender, err := message.Sender()
if err != nil {
return false
}
return f(sender)
}
m.RegisterHandler(mf, handlers...)
}
// OnFriendByRemarkName 注册根据好友备注是否匹配的消息处理函数
func (m *MessageMatchDispatcher) OnFriendByRemarkName(remarkName string, handlers ...MessageContextHandler) {
f := func(user *User) bool {
return user.IsFriend() && user.RemarkName == remarkName
}
m.OnUser(f, handlers...)
}
// OnGroupByGroupName 注册根据群名是否匹配的消息处理函数
func (m *MessageMatchDispatcher) OnGroupByGroupName(groupName string, handlers ...MessageContextHandler) {
f := func(user *User) bool {
return user.IsGroup() && user.NickName == groupName
}
m.OnUser(f, handlers...)
}