mirror of
https://github.com/pipipi-pikachu/PPTist.git
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feat: 画笔工具支持触摸屏
This commit is contained in:
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@ -1,256 +1,295 @@
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<template>
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<div class="writing-board" ref="writingBoardRef">
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<canvas class="canvas" ref="canvasRef"
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@mousedown="$event => handleMousedown($event)"
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@mousemove="$event => handleMousemove($event)"
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@mouseup="handleMouseup()"
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@mouseleave="handleMouseup(); mouseInCanvas = false"
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@mouseenter="mouseInCanvas = true"
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></canvas>
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<div
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class="pen"
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:style="{
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left: mouse.x - penSize / 2 + 'px',
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top: mouse.y - 36 + penSize / 2 + 'px',
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color: color,
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}"
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v-if="mouseInCanvas && model === 'pen'"
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><IconWrite class="icon" size="36" /></div>
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<div
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class="eraser"
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:style="{
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left: mouse.x - rubberSize / 2 + 'px',
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top: mouse.y - rubberSize / 2 + 'px',
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width: rubberSize + 'px',
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height: rubberSize + 'px',
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}"
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v-if="mouseInCanvas && model === 'eraser'"
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></div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, onMounted, PropType, reactive, ref } from 'vue'
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const penSize = 6
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const rubberSize = 80
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export default defineComponent({
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name: 'writing-board',
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props: {
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color: {
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type: String,
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default: '#ffcc00',
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},
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model: {
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type: String as PropType<'pen' | 'eraser'>,
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default: 'pen',
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},
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},
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setup(props) {
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let ctx: CanvasRenderingContext2D | null = null
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const writingBoardRef = ref<HTMLElement>()
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const canvasRef = ref<HTMLCanvasElement>()
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let lastPos = {
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x: 0,
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y: 0,
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}
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let isMouseDown = false
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let lastTime = 0
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let lastLineWidth = -1
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// 鼠标位置坐标:用于画笔或橡皮位置跟随
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const mouse = reactive({
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x: 0,
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y: 0,
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})
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// 更新鼠标位置坐标
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const updateMousePosition = (e: MouseEvent) => {
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mouse.x = e.pageX
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mouse.y = e.pageY
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}
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// 鼠标是否处在画布范围内:处在范围内才会显示画笔或橡皮
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const mouseInCanvas = ref(false)
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// 初始化画布
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const initCanvas = () => {
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if (!canvasRef.value || !writingBoardRef.value) return
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ctx = canvasRef.value.getContext('2d')
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if (!ctx) return
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canvasRef.value.width = writingBoardRef.value.clientWidth
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canvasRef.value.height = writingBoardRef.value.clientHeight
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canvasRef.value.style.width = writingBoardRef.value.clientWidth + 'px'
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canvasRef.value.style.height = writingBoardRef.value.clientHeight + 'px'
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ctx.lineCap = 'round'
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ctx.lineJoin = 'round'
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}
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onMounted(initCanvas)
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// 绘制画笔墨迹方法
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const draw = (posX: number, posY: number, lineWidth: number) => {
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if (!ctx) return
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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ctx.lineWidth = lineWidth
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ctx.strokeStyle = props.color
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ctx.beginPath()
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ctx.moveTo(lastPosX, lastPosY)
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ctx.lineTo(posX, posY)
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ctx.stroke()
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ctx.closePath()
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}
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// 擦除墨迹方法
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const erase = (posX: number, posY: number) => {
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if (!ctx || !canvasRef.value) return
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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const radius = rubberSize / 2
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const sinRadius = radius * Math.sin(Math.atan((posY - lastPosY) / (posX - lastPosX)))
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const cosRadius = radius * Math.cos(Math.atan((posY - lastPosY) / (posX - lastPosX)))
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const rectPoint1: [number, number] = [lastPosX + sinRadius, lastPosY - cosRadius]
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const rectPoint2: [number, number] = [lastPosX - sinRadius, lastPosY + cosRadius]
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const rectPoint3: [number, number] = [posX + sinRadius, posY - cosRadius]
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const rectPoint4: [number, number] = [posX - sinRadius, posY + cosRadius]
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ctx.save()
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ctx.beginPath()
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ctx.arc(posX, posY, radius, 0, Math.PI * 2)
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ctx.clip()
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ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
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ctx.restore()
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ctx.save()
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ctx.beginPath()
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ctx.moveTo(...rectPoint1)
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ctx.lineTo(...rectPoint3)
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ctx.lineTo(...rectPoint4)
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ctx.lineTo(...rectPoint2)
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ctx.closePath()
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ctx.clip()
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ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
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ctx.restore()
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}
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// 准备开始绘制/擦除墨迹(落笔)
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const handleMousedown = (e: MouseEvent) => {
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isMouseDown = true
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lastPos = { x: e.offsetX, y: e.offsetY }
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lastTime = new Date().getTime()
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}
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// 计算鼠标两次移动之间的距离
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const getDistance = (posX: number, posY: number) => {
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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return Math.sqrt((posX - lastPosX) * (posX - lastPosX) + (posY - lastPosY) * (posY - lastPosY))
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}
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// 根据鼠标两次移动之间的距离s和时间t计算绘制速度,速度越快,墨迹越细
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const getLineWidth = (s: number, t: number) => {
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const maxV = 10
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const minV = 0.1
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const maxWidth = penSize
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const minWidth = 3
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const v = s / t
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let lineWidth
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if (v <= minV) lineWidth = maxWidth
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else if (v >= maxV) lineWidth = minWidth
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else lineWidth = maxWidth - v / maxV * maxWidth
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if (lastLineWidth === -1) return lineWidth
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return lineWidth * 1 / 3 + lastLineWidth * 2 / 3
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}
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// 开始绘制/擦除墨迹(移动)
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const handleMousemove = (e: MouseEvent) => {
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updateMousePosition(e)
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if (!isMouseDown) return
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const time = new Date().getTime()
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if (props.model === 'pen') {
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const s = getDistance(e.offsetX, e.offsetY)
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const t = time - lastTime
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const lineWidth = getLineWidth(s, t)
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draw(e.offsetX, e.offsetY, lineWidth)
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lastLineWidth = lineWidth
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}
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else erase(e.offsetX, e.offsetY)
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lastPos = { x: e.offsetX, y: e.offsetY }
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lastTime = new Date().getTime()
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}
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// 结束绘制/擦除墨迹(停笔)
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const handleMouseup = () => {
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if (!isMouseDown) return
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isMouseDown = false
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}
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// 清空画布
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const clearCanvas = () => {
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if (!ctx || !canvasRef.value) return
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ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
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}
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return {
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mouse,
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mouseInCanvas,
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penSize,
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rubberSize,
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writingBoardRef,
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canvasRef,
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handleMousedown,
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handleMousemove,
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handleMouseup,
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clearCanvas,
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}
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},
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})
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</script>
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<style lang="scss" scoped>
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.writing-board {
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position: fixed;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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z-index: 8;
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cursor: none;
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}
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.eraser, .pen {
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pointer-events: none;
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position: fixed;
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z-index: 9;
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.icon {
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filter: drop-shadow(2px 2px 2px #555);
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}
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}
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.eraser {
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display: flex;
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justify-content: center;
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align-items: center;
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border-radius: 50%;
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border: 4px solid rgba($color: #555, $alpha: .15);
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color: rgba($color: #555, $alpha: .75);
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}
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<template>
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<div class="writing-board" ref="writingBoardRef">
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<canvas class="canvas" ref="canvasRef"
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@mousedown="$event => handleMousedown($event)"
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@mousemove="$event => handleMousemove($event)"
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@mouseup="handleMouseup()"
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@touchstart.prevent="$event => { handleTouchdown($event);mouseInCanvas = true }"
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@touchmove.prevent="$event => handleTouchmove($event)"
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@touchend="handleMouseup();mouseInCanvas = false"
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@mouseleave="handleMouseup(); mouseInCanvas = false"
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@mouseenter="mouseInCanvas = true"
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></canvas>
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<div
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class="pen"
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:style="{
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left: mouse.x - penSize / 2 + 'px',
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top: mouse.y - 36 + penSize / 2 + 'px',
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color: color,
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}"
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v-if="mouseInCanvas && model === 'pen'"
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><IconWrite class="icon" size="36" /></div>
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<div
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class="eraser"
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:style="{
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left: mouse.x - rubberSize / 2 + 'px',
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top: mouse.y - rubberSize / 2 + 'px',
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width: rubberSize + 'px',
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height: rubberSize + 'px',
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}"
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v-if="mouseInCanvas && model === 'eraser'"
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></div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, onMounted, PropType, reactive, ref } from 'vue'
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const penSize = 6
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const rubberSize = 80
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export default defineComponent({
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name: 'writing-board',
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props: {
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color: {
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type: String,
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default: '#ffcc00',
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},
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model: {
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type: String as PropType<'pen' | 'eraser'>,
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default: 'pen',
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},
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},
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setup(props) {
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let ctx: CanvasRenderingContext2D | null = null
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const writingBoardRef = ref<HTMLElement>()
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const canvasRef = ref<HTMLCanvasElement>()
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let lastPos = {
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x: 0,
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y: 0,
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}
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let isMouseDown = false
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let lastTime = 0
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let lastLineWidth = -1
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// 鼠标位置坐标:用于画笔或橡皮位置跟随
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const mouse = reactive({
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x: 0,
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y: 0,
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})
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// 更新鼠标位置坐标
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const updateMousePosition = (e: MouseEvent | TouchEvent) => {
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if (e instanceof MouseEvent) {
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mouse.x = e.pageX
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mouse.y = e.pageY
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}
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else if (e instanceof TouchEvent) {
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mouse.x = e.targetTouches[0].clientX
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mouse.y = e.targetTouches[0].clientY
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}
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}
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// 鼠标是否处在画布范围内:处在范围内才会显示画笔或橡皮
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const mouseInCanvas = ref(false)
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// 初始化画布
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const initCanvas = () => {
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if (!canvasRef.value || !writingBoardRef.value) return
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ctx = canvasRef.value.getContext('2d')
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if (!ctx) return
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canvasRef.value.width = writingBoardRef.value.clientWidth
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canvasRef.value.height = writingBoardRef.value.clientHeight
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canvasRef.value.style.width = writingBoardRef.value.clientWidth + 'px'
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canvasRef.value.style.height = writingBoardRef.value.clientHeight + 'px'
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ctx.lineCap = 'round'
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ctx.lineJoin = 'round'
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}
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onMounted(initCanvas)
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// 绘制画笔墨迹方法
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const draw = (posX: number, posY: number, lineWidth: number) => {
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if (!ctx) return
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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ctx.lineWidth = lineWidth
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ctx.strokeStyle = props.color
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ctx.beginPath()
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ctx.moveTo(lastPosX, lastPosY)
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ctx.lineTo(posX, posY)
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ctx.stroke()
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ctx.closePath()
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}
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// 擦除墨迹方法
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const erase = (posX: number, posY: number) => {
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if (!ctx || !canvasRef.value) return
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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const radius = rubberSize / 2
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const sinRadius = radius * Math.sin(Math.atan((posY - lastPosY) / (posX - lastPosX)))
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const cosRadius = radius * Math.cos(Math.atan((posY - lastPosY) / (posX - lastPosX)))
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const rectPoint1: [number, number] = [lastPosX + sinRadius, lastPosY - cosRadius]
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const rectPoint2: [number, number] = [lastPosX - sinRadius, lastPosY + cosRadius]
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const rectPoint3: [number, number] = [posX + sinRadius, posY - cosRadius]
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const rectPoint4: [number, number] = [posX - sinRadius, posY + cosRadius]
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ctx.save()
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ctx.beginPath()
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ctx.arc(posX, posY, radius, 0, Math.PI * 2)
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ctx.clip()
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ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
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ctx.restore()
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ctx.save()
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ctx.beginPath()
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ctx.moveTo(...rectPoint1)
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ctx.lineTo(...rectPoint3)
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ctx.lineTo(...rectPoint4)
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ctx.lineTo(...rectPoint2)
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ctx.closePath()
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ctx.clip()
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ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
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ctx.restore()
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}
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// 计算鼠标两次移动之间的距离
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const getDistance = (posX: number, posY: number) => {
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const lastPosX = lastPos.x
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const lastPosY = lastPos.y
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return Math.sqrt((posX - lastPosX) * (posX - lastPosX) + (posY - lastPosY) * (posY - lastPosY))
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}
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// 根据鼠标两次移动之间的距离s和时间t计算绘制速度,速度越快,墨迹越细
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const getLineWidth = (s: number, t: number) => {
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const maxV = 10
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const minV = 0.1
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const maxWidth = penSize
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const minWidth = 3
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const v = s / t
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let lineWidth
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if (v <= minV) {
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lineWidth = maxWidth
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}
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else if (v >= maxV) {
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lineWidth = minWidth
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}
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else {
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lineWidth = maxWidth - v / maxV * maxWidth
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}
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if (lastLineWidth === -1) return lineWidth
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return lineWidth * 1 / 3 + lastLineWidth * 2 / 3
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}
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// 路径操作
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const handleMove = (x: number, y: number) => {
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const time = new Date().getTime()
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if (props.model === 'pen') {
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const s = getDistance(x, y)
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const t = time - lastTime
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const lineWidth = getLineWidth(s, t)
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draw(x, y, lineWidth)
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lastLineWidth = lineWidth
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}
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else {
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erase(x, y)
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}
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lastPos = {x, y}
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lastTime = new Date().getTime()
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}
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// 处理触摸事件
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const handleTouchdown = (e: TouchEvent) => {
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// mouseInCanvas.value = true
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isMouseDown = true
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lastPos = {x: e.targetTouches[0].clientX, y: e.targetTouches[0].clientY}
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lastTime = new Date().getTime()
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}
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const handleTouchmove = (e: TouchEvent) => {
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updateMousePosition(e)
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if (!isMouseDown) return
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handleMove(e.targetTouches[0].clientX, e.targetTouches[0].clientY)
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}
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// 处理鼠标事件
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// 准备开始绘制/擦除墨迹(落笔)
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const handleMousedown = (e: MouseEvent) => {
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isMouseDown = true
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lastPos = {x: e.offsetX, y: e.offsetY}
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lastTime = new Date().getTime()
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}
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// 开始绘制/擦除墨迹(移动)
|
||||
const handleMousemove = (e: MouseEvent) => {
|
||||
updateMousePosition(e)
|
||||
|
||||
if (!isMouseDown) return
|
||||
handleMove(e.offsetX, e.offsetY)
|
||||
}
|
||||
|
||||
// 结束绘制/擦除墨迹(停笔)
|
||||
const handleMouseup = () => {
|
||||
if (!isMouseDown) return
|
||||
isMouseDown = false
|
||||
}
|
||||
|
||||
// 清空画布
|
||||
const clearCanvas = () => {
|
||||
if (!ctx || !canvasRef.value) return
|
||||
ctx.clearRect(0, 0, canvasRef.value.width, canvasRef.value.height)
|
||||
}
|
||||
|
||||
return {
|
||||
mouse,
|
||||
mouseInCanvas,
|
||||
penSize,
|
||||
rubberSize,
|
||||
writingBoardRef,
|
||||
canvasRef,
|
||||
handleMousedown,
|
||||
handleMousemove,
|
||||
handleMouseup,
|
||||
clearCanvas,
|
||||
handleTouchdown,
|
||||
handleTouchmove
|
||||
}
|
||||
},
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.writing-board {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
z-index: 8;
|
||||
cursor: none;
|
||||
}
|
||||
.eraser, .pen {
|
||||
pointer-events: none;
|
||||
position: fixed;
|
||||
z-index: 9;
|
||||
|
||||
.icon {
|
||||
filter: drop-shadow(2px 2px 2px #555);
|
||||
}
|
||||
}
|
||||
.eraser {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
border-radius: 50%;
|
||||
border: 4px solid rgba($color: #555, $alpha: .15);
|
||||
color: rgba($color: #555, $alpha: .75);
|
||||
}
|
||||
</style>
|
Loading…
x
Reference in New Issue
Block a user