JavaRTS/entity/communicationCenter.java
Pan 132fa5ebc0 Upgrade the screen resolution of considerably, it gives the user wider
view of the back ground. Also the screen resolution and the shadowmap
resolution are no longer hard coded everywhere. They are defined in
mainThread.java.
2021-08-16 09:33:33 +12:00

1293 lines
42 KiB
Java

package entity;
import java.awt.Rectangle;
import core.*;
import enemyAI.enemyCommander;
//the communication center model
public class communicationCenter extends solidObject{
//the polygons of the model
private polygon3D[] polygons;
public static int maxHP = 550;
public int countDownToDeath = 16;
public vector tempVector = new vector(0,0,0);
public vector tempVector0 = new vector(0,0,0);
public vector tempVector1 = new vector(0,0,0);
public vector tempVector2 = new vector(0,0,0);
public vector tempVector3 = new vector(0,0,0);
public vector tempVector4 = new vector(0,0,0);
public vector radarDiskCorner0, radarDiskCorner1, radarDiskCorner2, radarDiskCorner3;
public int [] tileIndex = new int[9];
public int[] tempInt;
public float[] tempFloat;
public vector shadowvertex0, tempshadowvertex0,shadowvertex1, tempshadowvertex1,shadowvertex2, tempshadowvertex2,shadowvertex3, tempshadowvertex3;
//a screen space boundary which is used to test if the object is visible from camera point of view
public final static Rectangle visibleBoundary = new Rectangle(-85,-85,screen_width+192, screen_height+250);
//a screen space boundary which is used to test if the entire object is within the screen
public final static Rectangle screenBoundary = new Rectangle(60,60,screen_width-120, screen_height - 110);
//screen space boundary which is used to test if the shadow of the object is within the screen
public final static Rectangle shadowBoundary1 = new Rectangle(0,0,screen_width, screen_height);
//a bitmap representation of the vision of the power plant for enemy commander
public static boolean[] bitmapVisionForEnemy;
//Communication center never moves
public final static vector movenment = new vector(0,0,0);
public int numOfPolygons;
public static int rotationPartIndexStart, rotationPartIndexEnd, radarDiskIndexStart, radarDiskIndexEnd;
//index of the tiles to scan for cloaked unitsl
public static int[] tileCheckList;
public baseInfo theBaseInfo;
public static boolean harvesterSpeedResearched_player, harvesterSpeedResearched_enemy;
public static boolean rapidfireResearched_player, rapidfireResearched_enemy;
public static int harvesterSpeedResearchProgress_player = 255, harvesterSpeedResearchProgress_enemy = 255;
public static int rapidfireResearchProgress_player = 255, rapidfireResearchProgress_enemy = 255;
public static int creditSpentOnResearching_player, creditSpentOnResearching_enemy;
public static int intendedDeployLocation = -1;
public static void resetResearchStatus() {
harvesterSpeedResearched_player = false;
harvesterSpeedResearched_enemy = false;
rapidfireResearched_player = false;
rapidfireResearched_enemy = false;
harvesterSpeedResearchProgress_player = 255;
harvesterSpeedResearchProgress_enemy = 255;
rapidfireResearchProgress_player = 255;
rapidfireResearchProgress_enemy = 255;
creditSpentOnResearching_player = 0;
creditSpentOnResearching_enemy = 0;
intendedDeployLocation = -1;
}
public communicationCenter(float x, float y, float z, int teamNo){
//uncontrollable unit, but act as a big sized static collidable agent
type = 106;
ID = globalUniqID++;
if(teamNo == 0){
isRevealed = true;
theBaseInfo = mainThread.pc.theBaseInfo;
}else{
theBaseInfo = mainThread.ec.theBaseInfo;
}
theBaseInfo.numberOfCommunicationCenter++;
currentHP = 550;
this.teamNo = teamNo;
currentCommand = StandBy;
if(teamNo == 0){
isRevealed = true;
}
if(bitmapVisionForEnemy == null){
bitmapVisionForEnemy = createBitmapVision(12);
}
//create 2D boundary
boundary2D = new Rect((int)(x*64) - 16, (int)(z*64) + 16, 32, 32);
boundary2D.owner = this;
int centerX = (int)(x*64);
int centerY = (int)(z*64);
tileIndex[0] = (centerX - 8)/16 + (127 - (centerY + 8)/16)*128;
tileIndex[1] = (centerX + 8)/16 + (127 - (centerY + 8)/16)*128;
tileIndex[2] = (centerX + 8)/16 + (127 - (centerY - 8)/16)*128;
tileIndex[3] = (centerX - 8)/16 + (127 - (centerY - 8)/16)*128;
mainThread.gridMap.tiles[tileIndex[0]][0] = this;
mainThread.gridMap.tiles[tileIndex[1]][0] = this;
mainThread.gridMap.tiles[tileIndex[2]][0] = this;
mainThread.gridMap.tiles[tileIndex[3]][0] = this;
mainThread.gridMap.tiles[tileIndex[0]][1] = this;
mainThread.gridMap.tiles[tileIndex[1]][1] = this;
mainThread.gridMap.tiles[tileIndex[2]][1] = this;
mainThread.gridMap.tiles[tileIndex[3]][1] = this;
mainThread.gridMap.tiles[tileIndex[0]][2] = this;
mainThread.gridMap.tiles[tileIndex[1]][2] = this;
mainThread.gridMap.tiles[tileIndex[2]][2] = this;
mainThread.gridMap.tiles[tileIndex[3]][2] = this;
mainThread.gridMap.tiles[tileIndex[0]][3] = this;
mainThread.gridMap.tiles[tileIndex[1]][3] = this;
mainThread.gridMap.tiles[tileIndex[2]][3] = this;
mainThread.gridMap.tiles[tileIndex[3]][3] = this;
mainThread.gridMap.tiles[tileIndex[0]][4] = this;
mainThread.gridMap.tiles[tileIndex[1]][4] = this;
mainThread.gridMap.tiles[tileIndex[2]][4] = this;
mainThread.gridMap.tiles[tileIndex[3]][4] = this;
if(teamNo != 0){
tileIndex[4] = tileIndex[1] - 128;
tileIndex[5] = tileIndex[1] - 130;
tileIndex[6] = tileIndex[1] + 256;
tileIndex[7] = tileIndex[1] + 254;
tileIndex[8] = tileIndex[1] + 126;
mainThread.gridMap.tiles[tileIndex[4]][4] = this;
mainThread.gridMap.tiles[tileIndex[5]][4] = this;
mainThread.gridMap.tiles[tileIndex[6]][4] = this;
mainThread.gridMap.tiles[tileIndex[7]][4] = this;
mainThread.gridMap.tiles[tileIndex[8]][4] = this;
}
//init model
start = new vector(x,y,z);
iDirection = new vector(1f,0,0);
jDirection = new vector(0,1f,0);
kDirection = new vector(0,0,1f);
//define centre of the model in world coordinate
start = new vector(x,y,z);
centre = start.myClone();
tempCentre = start.myClone();
shadowvertex0 =start.myClone();
shadowvertex0.add(-0.5f,-0.2f, -0.5f);
tempshadowvertex0 = new vector(0,0,0);
shadowvertex1 =start.myClone();
shadowvertex1.add(-0.5f,-0.2f, 0.2f);
tempshadowvertex1 = new vector(0,0,0);
shadowvertex2 =start.myClone();
shadowvertex2.add(0.2f,-0.2f, -0.5f);
tempshadowvertex2 = new vector(0,0,0);
shadowvertex3 =start.myClone();
shadowvertex3.add(0.2f,-0.2f, 0.2f);
tempshadowvertex3 = new vector(0,0,0);
makePolygons();
if(tileCheckList == null){
tileCheckList = generateTileCheckList(12f);
}
}
public void makePolygons(){
polygons = new polygon3D[600];
vector[] v;
vector[] v2;
vector[] v3;
int polygonIndex;
int beamTexture = 44;
if(teamNo == 1)
beamTexture = 53;
float delta = (float)Math.PI/6;
float r1 = 0.25f;
float r2 = 0.22f;
float r3 = 0.09f;
float r4 = 0.095f;
float r5 = 0.085f;
float r6 = 0.23f;
tempVector.set(0,0,0.005f);
tempVector4.set(-0.01f,0,0);
tempVector.rotate_XZ(15);
tempVector4.rotate_XZ(15);
for(int i = 0; i < 12; i++){
v = new vector[]{put(r2*Math.cos(i*delta), -0.04, r2*Math.sin(i*delta)),
put(r2*Math.cos((i+1)*delta), -0.04, r2*Math.sin((i+1)*delta)),
put(r1*Math.cos((i+1)*delta), -0.2, r1*Math.sin((i+1)*delta)),
put(r1*Math.cos(i*delta), -0.2, r1*Math.sin(i*delta))
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[13], 1f,1f,1));
polygons[polygonIndex].shadowBias = 20000;
v = new vector[]{put(r3*Math.cos(i*delta), 0.02, r3*Math.sin(i*delta)),
put(r3*Math.cos((i+1)*delta), 0.02, r3*Math.sin((i+1)*delta)),
put(r2*Math.cos((i+1)*delta), -0.04, r2*Math.sin((i+1)*delta)),
put(r2*Math.cos(i*delta), -0.04, r2*Math.sin(i*delta))
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[14], 1f,1f,1));
polygons[polygonIndex].shadowBias = 10000;
v = new vector[]{
put(r5*Math.cos(i*delta), 0.03, r5*Math.sin(i*delta)),
put(r5*Math.cos((i+1)*delta), 0.03, r5*Math.sin((i+1)*delta)),
put(r4*Math.cos((i+1)*delta), 0.03, r4*Math.sin((i+1)*delta)),
put(r4*Math.cos(i*delta), 0.03, r4*Math.sin(i*delta))
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v = new vector[]{
put(r4*Math.cos(i*delta), 0.03, r4*Math.sin(i*delta)),
put(r4*Math.cos((i+1)*delta), 0.03, r4*Math.sin((i+1)*delta)),
put(r4*Math.cos((i+1)*delta), 0.01, r4*Math.sin((i+1)*delta)),
put(r4*Math.cos(i*delta), 0.01, r4*Math.sin(i*delta)),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v = new vector[]{
put(r5*Math.cos((i+1)*delta), 0.03, r5*Math.sin((i+1)*delta)),
put(r5*Math.cos(i*delta), 0.03, r5*Math.sin(i*delta)),
put(r5*Math.cos(i*delta), 0.02, r5*Math.sin(i*delta)),
put(r5*Math.cos((i+1)*delta), 0.02, r5*Math.sin((i+1)*delta)),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
change((float)(r3*Math.cos(i*delta)), 0.03f, (float)(r3*Math.sin(i*delta)), tempVector0);
tempVector0.subtract(tempVector);
change((float)(r3*Math.cos(i*delta)), 0.03f, (float)(r3*Math.sin(i*delta)), tempVector1);
tempVector1.add(tempVector);
change((float)(r6*Math.cos(i*delta)), -0.03f, (float)(r6*Math.sin(i*delta)), tempVector2);
tempVector2.add(tempVector);
change((float)(r6*Math.cos(i*delta)), -0.03f, (float)(r6*Math.sin(i*delta)), tempVector3);
tempVector3.subtract(tempVector);
v = new vector[]{tempVector0.myClone(), tempVector1.myClone(), tempVector2.myClone(), tempVector3.myClone()};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v = new vector[4];
v[0] = tempVector2.myClone();
v[1] = tempVector1.myClone();
v[2] = tempVector1.myClone();
v[2].y-=0.01f;
v[3] = tempVector2.myClone();
v[3].y-=0.01f;
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v = new vector[4];
v[0] = tempVector0.myClone();
v[1] = tempVector3.myClone();
v[2] = tempVector3.myClone();
v[2].y-=0.01f;
v[3] = tempVector0.myClone();
v[3].y-=0.01f;
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v = new vector[4];
v[0] = tempVector2.myClone();
v[1] = tempVector2.myClone();
v[1].add(tempVector4,2);
v[3] = tempVector2.myClone();
v[3].y-=0.17f;
v[3].add(tempVector4, -3);
v[2]=v[3].myClone();
v[2].add(tempVector4,2);
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 5f,5f,1));
v2 = new vector[4];
v2[0] = v[3].myClone();
v2[1] = v[2].myClone();
v2[2] = v[1].myClone();
v2[3] = v[0].myClone();
v2[0].add(tempVector, -2);
v2[1].add(tempVector, -2);
v2[2].add(tempVector, -2);
v2[3].add(tempVector, -2);
polygonIndex = addPolygon(polygons, new polygon3D(v2, v2[0], v2[1], v2[3], mainThread.textures[beamTexture], 5f,5f,1));
v3 = new vector[4];
v3[0] = v2[3].myClone();
v3[1] = v[0].myClone();
v3[2] = v[3].myClone();
v3[3] = v2[0].myClone();
polygonIndex = addPolygon(polygons, new polygon3D(v3, v3[0], v3[1], v3[3], mainThread.textures[beamTexture], 5f,5f,1));
tempVector.rotate_XZ(30);
tempVector4.rotate_XZ(30);
}
v = new vector[12];
for(int i = 0; i < 12; i++){
v[11 - i] = put(r3*Math.cos(i*delta), 0.02, r3*Math.sin(i*delta));
}
start.x-=0.005;
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[26], 10f,10f,1));
polygons[polygonIndex].diffuse_I+=10;
//radar disk support structure
rotationPartIndexStart = polygonIndex+1;
v = new vector[]{put(-0.045,0.1, -0.03), put(-0.02,0.1, -0.03), put(-0.02,0.02, -0.05), put(-0.045,0.02, -0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.045,0.02, 0.05), put(-0.02,0.02, 0.05), put(-0.02,0.1, 0.03), put(-0.045,0.1, 0.03)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.045, 0.1, 0.03), put(-0.045,0.1, -0.03), put(-0.045,0.02, -0.05), put(-0.045,0.02, 0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.02,0.02, 0.05), put(-0.02,0.02, -0.05), put(-0.02,0.1, -0.03), put(-0.02, 0.1, 0.03)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
float r = 0.03f;
delta = (float)Math.PI/16;
for(int i = 0; i < 16; i++){
v = new vector[]{
put(-0.02, r*Math.cos((i+25)*delta)+0.1,r*Math.sin((i+25)*delta)),
put(-0.02, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta)),
put(-0.045, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta)),
put(-0.045, r*Math.cos((i+25)*delta)+0.1, r*Math.sin((i+25)*delta)),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
}
v = new vector[17];
for(int i = 0; i < 17; i++){
v[16-i] = put(-0.045, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[17];
for(int i = 0; i < 17; i++){
v[i] = put(-0.02, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
start.x+=0.075;
v = new vector[]{put(-0.045,0.1, -0.03), put(-0.02,0.1, -0.03), put(-0.02,0.02, -0.05), put(-0.045,0.02, -0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.045,0.02, 0.05), put(-0.02,0.02, 0.05), put(-0.02,0.1, 0.03), put(-0.045,0.1, 0.03)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.045, 0.1, 0.03), put(-0.045,0.1, -0.03), put(-0.045,0.02, -0.05), put(-0.045,0.02, 0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[]{put(-0.02,0.02, 0.05), put(-0.02,0.02, -0.05), put(-0.02,0.1, -0.03), put(-0.02, 0.1, 0.03)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
for(int i = 0; i < 16; i++){
v = new vector[]{
put(-0.02, r*Math.cos((i+25)*delta)+0.1,r*Math.sin((i+25)*delta)),
put(-0.02, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta)),
put(-0.045, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta)),
put(-0.045, r*Math.cos((i+25)*delta)+0.1, r*Math.sin((i+25)*delta)),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
}
v = new vector[17];
for(int i = 0; i < 17; i++){
v[16-i] = put(-0.045, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
v = new vector[17];
for(int i = 0; i < 17; i++){
v[i] = put(-0.02, r*Math.cos((i+24)*delta)+0.1, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 1f,2f,1));
start.x-=0.07;
v = new vector[]{put(-0.025,0.06, -0.04), put(0.025,0.06, -0.04), put(0.025,0.02, -0.05),put(-0.025,0.02, -0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 2f,1f,1));
v = new vector[]{put(-0.025,0.02, 0.05), put(0.025,0.02, 0.05), put(0.025,0.06, 0.04),put(-0.025,0.06, 0.04)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 2f,1f,1));
v = new vector[]{put(0.025,0.06, -0.05), put(-0.025,0.06, -0.05), put(-0.025,0.06, 0.05), put(0.025,0.06, 0.05)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[beamTexture], 2f,1f,1));
start.z-=0.03;
v = new vector[]{put(-0.025, 0.27, -0.02), put(0.025, 0.27, -0.02), put(0.025, 0.08, -0.02), put(-0.025, 0.08, -0.02) };
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,1f,1));
polygons[polygonIndex].shadowBias = 15000;
v = new vector[]{put(-0.025, 0.08, 0.02), put(0.025, 0.08, 0.02), put(0.025, 0.27, 0.02), put(-0.025, 0.27, 0.02)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,1f,1));
polygons[polygonIndex].shadowBias = 15000;
v = new vector[]{put(0.025, 0.27, -0.02), put(0.025, 0.27, 0.02), put(0.025, 0.08, 0.02), put(0.025, 0.08, -0.02)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,1f,1));
polygons[polygonIndex].shadowBias = 15000;
v = new vector[]{put(-0.025, 0.08, -0.02), put(-0.025, 0.08, 0.02), put(-0.025, 0.27, 0.02), put(-0.025, 0.27, -0.02)};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,1f,1));
polygons[polygonIndex].shadowBias = 15000;
r = 0.02f;
for(int i = 0; i < 16; i++){
v = new vector[]{
put(0.025, r*Math.cos((i+25)*delta)+0.27,r*Math.sin((i+25)*delta)),
put(0.025, r*Math.cos((i+24)*delta)+0.27, r*Math.sin((i+24)*delta)),
put(-0.025, r*Math.cos((i+24)*delta)+0.27, r*Math.sin((i+24)*delta)),
put(-0.025, r*Math.cos((i+25)*delta)+0.27, r*Math.sin((i+25)*delta)),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,2f,1));
polygons[polygonIndex].shadowBias = 15000;
}
v = new vector[17];
for(int i = 0; i < 17; i++){
v[16-i] = put(-0.025, r*Math.cos((i+24)*delta)+0.27, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,2f,1));
v = new vector[17];
for(int i = 0; i < 17; i++){
v[i] = put(0.025, r*Math.cos((i+24)*delta)+0.27, r*Math.sin((i+24)*delta));
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 1f,2f,1));
//radar antenna
start.z-=0.27f;
start.y+=0.25f;
delta = (float)Math.PI/8;
r = 0.015f;
for(int i = 0; i < 16; i++){
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta), -0.005f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta), 0.03f),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), 0.03f),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), -0.005f),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[26], 10f,10f,1));
}
v = new vector[16];
for(int i = 0; i < 16; i++){
v[i] = put(r*Math.sin(i*delta), r*Math.cos(i*delta), -0.005f);
}
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[26], 10f,10f,1));
r = 0.004f;
int angle1 = 50;
int angle2 = 310;
float length = 0.24f;
iDirection.rotate_XZ(angle1);
jDirection.rotate_XZ(angle1);
kDirection.rotate_XZ(angle1);
for(int i = 0; i < 16; i++){
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta), 0f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), 0f),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 10f,10f,1));
}
iDirection.rotate_XZ(angle2);
jDirection.rotate_XZ(angle2);
kDirection.rotate_XZ(angle2);
iDirection.rotate_XZ(angle2);
jDirection.rotate_XZ(angle2);
kDirection.rotate_XZ(angle2);
for(int i = 0; i < 16; i++){
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta), 0f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), 0f),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 10f,10f,1));
}
iDirection.rotate_XZ(angle1);
jDirection.rotate_XZ(angle1);
kDirection.rotate_XZ(angle1);
iDirection.rotate_YZ(angle2);
jDirection.rotate_YZ(angle2);
kDirection.rotate_YZ(angle2);
for(int i = 0; i < 16; i++){
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta), 0f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta),length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), 0f),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 10f,10f,1));
}
iDirection.rotate_YZ(angle1);
jDirection.rotate_YZ(angle1);
kDirection.rotate_YZ(angle1);
iDirection.rotate_YZ(angle1);
jDirection.rotate_YZ(angle1);
kDirection.rotate_YZ(angle1);
for(int i = 0; i < 16; i++){
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta), 0f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), length),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta), 0f),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0], v[1], v[3], mainThread.textures[25], 10f,10f,1));
}
iDirection.rotate_YZ(angle2);
jDirection.rotate_YZ(angle2);
kDirection.rotate_YZ(angle2);
start.z+=0.27f;
start.y-=0.25f;
rotationPartIndexEnd=polygonIndex;
//radar disk front
radarDiskIndexStart = polygonIndex+1;
delta = (float)Math.PI/12;
r = 0f;
float h = 0.25f;
float l = -0.03f;
float dl = 0;
//init radar disk corners
radarDiskCorner0 = start.myClone();
radarDiskCorner0.y+=(h + 0.038f*5);
radarDiskCorner0.x-=(0.038f*5);
radarDiskCorner1 = start.myClone();
radarDiskCorner1.y+=(h + 0.038f*5);
radarDiskCorner1.x+=(0.038f*5);
radarDiskCorner3 = start.myClone();
radarDiskCorner3.y+=(h - 0.038f*5);
radarDiskCorner3.x-=(0.038f*5);
for(int j = 0; j < 5; j++){
for(int i = 0; i < 24; i++){
//most inner circle
dl = (float)Math.sin(delta*(j+1))/36;
if(j==0){
v = new vector[]{
put(0, 0 + h, l),
put(0.038*Math.sin(i*delta), 0.038*Math.cos(i*delta) + h, l - dl),
put(0.038*Math.sin((i+1)*delta), 0.038*Math.cos((i+1)*delta) + h, l-dl),
};
polygonIndex = createRadarDiskPolygon(v, mainThread.textures[65], 1f,1f,1);
polygons[polygonIndex].Ambient_I+=5;
polygons[polygonIndex].reflectance -=45;
polygons[polygonIndex].findDiffuse();
}else{
v = new vector[]{
put(r*Math.sin(i*delta), r*Math.cos(i*delta) + h, l),
put((r+0.038)*Math.sin(i*delta), (r+0.038)*Math.cos(i*delta) + h, l-dl),
put((r+0.038)*Math.sin((i+1)*delta), (r+0.038)*Math.cos((i+1)*delta) + h, l-dl),
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta) + h, l),
};
polygonIndex = createRadarDiskPolygon(v, mainThread.textures[65], 1f,1f,1);
polygons[polygonIndex].Ambient_I+=5;
polygons[polygonIndex].reflectance -=45;
polygons[polygonIndex].findDiffuse();
if(j == 4 && (i%6 == 0 || i%6 ==1 || i%6 ==5))
polygons[polygonIndex].shadowBias = 15000;
else
polygons[polygonIndex].shadowBias = 30000;
}
}
r+=0.038f;
l-=dl;
}
//radar disk back
r = 0f;
h = 0.25f;
l = -0.02f;
dl = 0;
for(int j = 0; j < 5; j++){
for(int i = 0; i < 24; i++){
//most inner circle
dl = (float)Math.sin(delta*(j+1))/36;
if(j==0){
v = new vector[]{
put(0.038*Math.sin((i+1)*delta), 0.038*Math.cos((i+1)*delta) + h, l-dl),
put(0.038*Math.sin(i*delta), 0.038*Math.cos(i*delta) + h, l - dl),
put(0, 0 + h, l),
};
polygonIndex = createRadarDiskPolygon(v, mainThread.textures[65], 1f,1f,1);
polygons[polygonIndex].Ambient_I+=5;
polygons[polygonIndex].reflectance -=45;
polygons[polygonIndex].findDiffuse();
}else{
v = new vector[]{
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta) + h, l),
put((r+0.038)*Math.sin((i+1)*delta), (r+0.038)*Math.cos((i+1)*delta) + h, l-dl),
put((r+0.038)*Math.sin(i*delta), (r+0.038)*Math.cos(i*delta) + h, l-dl),
put(r*Math.sin(i*delta), r*Math.cos(i*delta) + h, l),
};
polygonIndex = createRadarDiskPolygon(v, mainThread.textures[65], 1f,1f,1);
polygons[polygonIndex].Ambient_I+=5;
polygons[polygonIndex].reflectance -=45;
polygons[polygonIndex].findDiffuse();
polygons[polygonIndex].shadowBias = 70000;
}
}
r+=0.038f;
l-=dl;
}
//radar disk side
for(int i = 0; i < 24; i++){
v = new vector[]{
put(r*Math.sin((i+1)*delta), r*Math.cos((i+1)*delta) + h, l),
put((r)*Math.sin((i+1)*delta), (r)*Math.cos((i+1)*delta) + h, l-0.01f),
put((r)*Math.sin(i*delta), (r)*Math.cos(i*delta) + h, l-0.01f),
put(r*Math.sin(i*delta), r*Math.cos(i*delta) + h, l),
};
polygonIndex = addPolygon(polygons, new polygon3D(v, v[0].myClone(), v[1].myClone(), v[3].myClone(), mainThread.textures[25], 1f,2f,1));
polygons[polygonIndex].Ambient_I+=20;
polygons[polygonIndex].reflectance = 64;
polygons[polygonIndex].findDiffuse();
}
start.z+=0.03;
radarDiskIndexEnd = polygonIndex;
for(int i = 180; i <= rotationPartIndexEnd; i++){
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].subtract(start);
polygons[i].vertex3D[j].rotate_YZ(30);
polygons[i].vertex3D[j].add(start);
polygons[i].findNormal();
polygons[i].findDiffuse();
}
}
for(int i = radarDiskIndexStart; i <= radarDiskIndexEnd; i++){
polygons[i].origin.subtract(start);
polygons[i].origin.rotate_YZ(30);
polygons[i].origin.add(start);
polygons[i].rightEnd.subtract(start);
polygons[i].rightEnd.rotate_YZ(30);
polygons[i].rightEnd.add(start);
polygons[i].bottomEnd.subtract(start);
polygons[i].bottomEnd.rotate_YZ(30);
polygons[i].bottomEnd.add(start);
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].subtract(start);
polygons[i].vertex3D[j].rotate_YZ(30);
polygons[i].vertex3D[j].add(start);
polygons[i].findNormal();
polygons[i].findDiffuse();
}
}
}
public int createRadarDiskPolygon(vector[] v, texture theTexture, float scaleX, float scaleY, int type){
polygon3D poly = null;
//find a linear combination of the basis vectors in texture space
tempVector0.set(v[0]);
tempVector0.subtract(v[1]);
tempVector0.z = 0;
tempVector0.unit();
tempVector1.set(v[2]);
tempVector1.subtract(v[1]);
tempVector1.z = 0;
tempVector1.unit();
tempVector2.cross(tempVector0, tempVector1);
tempVector3.cross(tempVector2, tempVector0);
geometry.solveLinerEquation2D(tempVector0.x, tempVector0.y, tempVector3.x, tempVector3.y, radarDiskCorner0.x - v[1].x , radarDiskCorner0.y - v[1].y);
float X0 = geometry.X;
float Y0 = geometry.Y;
geometry.solveLinerEquation2D(tempVector0.x, tempVector0.y, tempVector3.x, tempVector3.y, radarDiskCorner1.x - v[1].x , radarDiskCorner1.y - v[1].y);
float X1 = geometry.X;
float Y1 = geometry.Y;
geometry.solveLinerEquation2D(tempVector0.x, tempVector0.y, tempVector3.x, tempVector3.y, radarDiskCorner3.x - v[1].x , radarDiskCorner3.y - v[1].y);
float X3 = geometry.X;
float Y3 = geometry.Y;
//apply the combination in 3d space to find out OUV coordinates
tempVector0.set(v[0]);
tempVector0.subtract(v[1]);
tempVector0.unit();
tempVector1.set(v[2]);
tempVector1.subtract(v[1]);
tempVector1.unit();
tempVector2.cross(tempVector0, tempVector1);
tempVector3.cross(tempVector2, tempVector0);
vector O = v[1].myClone();
O.add(tempVector0, X0);
O.add(tempVector3, Y0);
vector U = v[1].myClone();
U.add(tempVector0, X1);
U.add(tempVector3, Y1);
vector V = v[1].myClone();
V.add(tempVector0, X3);
V.add(tempVector3, Y3);
return addPolygon(polygons, new polygon3D(v, O, U, V, theTexture, scaleX,scaleY,type));
}
//update the model
public void update(){
//process emerging from ground animation
if(centre.y < -0.32f){
centre.y+=0.02f;
for(int i = 0; i < radarDiskIndexStart; i++){
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].y+=0.02f;
}
}
for(int i = radarDiskIndexStart; i <= radarDiskIndexEnd; i++){
polygons[i].origin.y+=0.02f;
polygons[i].rightEnd.y+=0.02f;
polygons[i].bottomEnd.y+=0.02f;
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].y+=0.02f;
}
polygons[i].findDiffuse();
}
shadowvertex0.y+=0.02f;
shadowvertex1.y+=0.02f;
shadowvertex2.y+=0.02f;
shadowvertex3.y+=0.02f;
//the building is invulnerable during emerging stage
currentHP = maxHP;
}
//check if the building has been destroyed
if(currentHP <= 0){
countDownToDeath--;
if(countDownToDeath == 0){
//spawn an explosion when the building is destroyed
float[] tempFloat = theAssetManager.explosionInfo[theAssetManager.explosionCount];
tempFloat[0] = centre.x;
tempFloat[1] = centre.y + 0.15f;
tempFloat[2] = centre.z;
tempFloat[3] = 3.5f;
tempFloat[4] = 1;
tempFloat[5] = 0;
tempFloat[6] = 7;
tempFloat[7] = this.height;
theAssetManager.explosionCount++;
theAssetManager.removeObject(this);
if(theBaseInfo.numberOfCommunicationCenter == 1)
cancelResearch(teamNo);
if(teamNo == 0)
mainThread.pc.theBaseInfo.numberOfCommunicationCenter--;
else
mainThread.ec.theBaseInfo.numberOfCommunicationCenter--;
//removeFromGridMap();
mainThread.gridMap.tiles[tileIndex[0]][0] = null;
mainThread.gridMap.tiles[tileIndex[1]][0] = null;
mainThread.gridMap.tiles[tileIndex[2]][0] = null;
mainThread.gridMap.tiles[tileIndex[3]][0] = null;
mainThread.gridMap.tiles[tileIndex[0]][1] = null;
mainThread.gridMap.tiles[tileIndex[1]][1] = null;
mainThread.gridMap.tiles[tileIndex[2]][1] = null;
mainThread.gridMap.tiles[tileIndex[3]][1] = null;
mainThread.gridMap.tiles[tileIndex[0]][2] = null;
mainThread.gridMap.tiles[tileIndex[1]][2] = null;
mainThread.gridMap.tiles[tileIndex[2]][2] = null;
mainThread.gridMap.tiles[tileIndex[3]][2] = null;
mainThread.gridMap.tiles[tileIndex[0]][3] = null;
mainThread.gridMap.tiles[tileIndex[1]][3] = null;
mainThread.gridMap.tiles[tileIndex[2]][3] = null;
mainThread.gridMap.tiles[tileIndex[3]][3] = null;
mainThread.gridMap.tiles[tileIndex[0]][4] = null;
mainThread.gridMap.tiles[tileIndex[1]][4] = null;
mainThread.gridMap.tiles[tileIndex[2]][4] = null;
mainThread.gridMap.tiles[tileIndex[3]][4] = null;
if(teamNo != 0){
mainThread.gridMap.tiles[tileIndex[4]][4] = null;
mainThread.gridMap.tiles[tileIndex[5]][4] = null;
mainThread.gridMap.tiles[tileIndex[6]][4] = null;
mainThread.gridMap.tiles[tileIndex[7]][4] = null;
mainThread.gridMap.tiles[tileIndex[8]][4] = null;
}
if(attacker.teamNo != teamNo)
attacker.experience+=35;
return;
}else{
float[] tempFloat = theAssetManager.explosionInfo[theAssetManager.explosionCount];
tempFloat[0] = centre.x + (float)Math.random()/2.5f - 0.2f;
tempFloat[1] = centre.y + 0.15f;
tempFloat[2] = centre.z + (float)Math.random()/2.5f - 0.2f;
tempFloat[3] = 1.5f;
tempFloat[4] = 1;
tempFloat[5] = 0;
tempFloat[6] = 6 + (gameData.getRandom()%4);
tempFloat[7] = this.height;
theAssetManager.explosionCount++;
}
}
if(isRepairing && currentHP >0){
if(mainThread.gameFrame%8==0 && theBaseInfo.currentCredit > 0 && currentHP <maxHP){
currentHP+=2;
theBaseInfo.currentCredit--;
if(currentHP > maxHP)
currentHP = maxHP;
}
}
//process researching
if(mainThread.gameFrame%2==0 && (!(theBaseInfo.lowPower && mainThread.gameFrame%4==0))){
if(teamNo == 0){
if(harvesterSpeedResearchProgress_player < 240){
if(mainThread.pc.theBaseInfo.currentCredit >0){
mainThread.pc.theBaseInfo.currentCredit--;
creditSpentOnResearching_player++;
harvesterSpeedResearchProgress_player = 240 * creditSpentOnResearching_player/1200;
}
if(harvesterSpeedResearchProgress_player == 240){
harvesterSpeedResearched_player = true;
rapidfireResearchProgress_player = 255;
creditSpentOnResearching_player = 0;
upgradeHarvester(0);
}
}
if(rapidfireResearchProgress_player < 240){
if(mainThread.pc.theBaseInfo.currentCredit >0){
mainThread.pc.theBaseInfo.currentCredit--;
creditSpentOnResearching_player++;
rapidfireResearchProgress_player = 240 * creditSpentOnResearching_player/1200;
}
if(rapidfireResearchProgress_player == 240){
rapidfireResearched_player = true;
harvesterSpeedResearchProgress_player = 255;
creditSpentOnResearching_player = 0;
}
}
}else{
if(harvesterSpeedResearchProgress_enemy < 240){
if(mainThread.ec.theBaseInfo.currentCredit >0){
mainThread.ec.theBaseInfo.currentCredit--;
creditSpentOnResearching_enemy++;
harvesterSpeedResearchProgress_enemy = 240 * creditSpentOnResearching_enemy/1500;
}
}
if(harvesterSpeedResearchProgress_enemy == 240){
harvesterSpeedResearched_enemy = true;
rapidfireResearchProgress_enemy = 255;
creditSpentOnResearching_enemy = 0;
upgradeHarvester(1);
}
if(rapidfireResearchProgress_enemy < 240){
if(mainThread.ec.theBaseInfo.currentCredit >0){
mainThread.ec.theBaseInfo.currentCredit--;
creditSpentOnResearching_enemy++;
rapidfireResearchProgress_enemy = 240 * creditSpentOnResearching_enemy/1500;
}
if(rapidfireResearchProgress_enemy == 240){
rapidfireResearched_enemy = true;
harvesterSpeedResearchProgress_enemy = 255;
creditSpentOnResearching_enemy = 0;
}
}
}
}
if(underAttackCountDown > 0)
underAttackCountDown--;
//mark itself on obstacle map
mainThread.gridMap.currentObstacleMap[tileIndex[0]] = false;
mainThread.gridMap.currentObstacleMap[tileIndex[1]] = false;
mainThread.gridMap.currentObstacleMap[tileIndex[2]] = false;
mainThread.gridMap.currentObstacleMap[tileIndex[3]] = false;
//update center in camera coordinate
tempCentre.set(centre);
tempCentre.subtract(camera.position);
tempCentre.rotate_XZ(camera.XZ_angle);
tempCentre.rotate_YZ(camera.YZ_angle);
tempCentre.updateLocation();
theAssetManager = mainThread.theAssetManager;
//test if the building is visible in camera point of view
if(visibleBoundary.contains(tempCentre.screenX, tempCentre.screenY) && isRevealed){
visible = true;
if(screenBoundary.contains(tempCentre.screenX, tempCentre.screenY))
withinViewScreen = true;
else
withinViewScreen = false;
tempshadowvertex0.set(shadowvertex0);
tempshadowvertex0.subtract(camera.position);
tempshadowvertex0.rotate_XZ(camera.XZ_angle);
tempshadowvertex0.rotate_YZ(camera.YZ_angle);
tempshadowvertex0.updateLocation();
tempshadowvertex1.set(shadowvertex1);
tempshadowvertex1.subtract(camera.position);
tempshadowvertex1.rotate_XZ(camera.XZ_angle);
tempshadowvertex1.rotate_YZ(camera.YZ_angle);
tempshadowvertex1.updateLocation();
tempshadowvertex2.set(shadowvertex2);
tempshadowvertex2.subtract(camera.position);
tempshadowvertex2.rotate_XZ(camera.XZ_angle);
tempshadowvertex2.rotate_YZ(camera.YZ_angle);
tempshadowvertex2.updateLocation();
tempshadowvertex3.set(shadowvertex3);
tempshadowvertex3.subtract(camera.position);
tempshadowvertex3.rotate_XZ(camera.XZ_angle);
tempshadowvertex3.rotate_YZ(camera.YZ_angle);
tempshadowvertex3.updateLocation();
updateGeometry();
//if the object is visible then draw it on the shadow buffer from light point of view
if(shadowBoundary1.contains(tempshadowvertex0.screenX, tempshadowvertex0.screenY) ||
shadowBoundary1.contains(tempshadowvertex1.screenX, tempshadowvertex1.screenY) ||
shadowBoundary1.contains(tempshadowvertex2.screenX, tempshadowvertex2.screenY) ||
shadowBoundary1.contains(tempshadowvertex3.screenX, tempshadowvertex3.screenY)
){
for(int i = 0; i < numOfPolygons; i++){
polygons[i].update_lightspace();
}
}
//add this object to visible unit list
theAssetManager.visibleUnit[theAssetManager.visibleUnitCount] = this;
theAssetManager.visibleUnitCount++;
}else{
visible = false;
}
//create vision for enemy commander
if(teamNo == 1){
int xPos = boundary2D.x1/16 - 12 + 10;
int yPos = 127 - boundary2D.y1/16 - 12 + 10;
for(int y = 0; y < 25; y++){
for(int x = 0; x < 25; x++){
if(bitmapVisionForEnemy[x+ y*25])
enemyCommander.tempBitmap[xPos + x + (yPos+y)*148] =true;
}
}
}
visionInsideScreen = true;
if(visionInsideScreen){
if(teamNo == 0){
tempFloat = theAssetManager.visionPolygonInfo[theAssetManager.visionPolygonCount];
tempFloat[0] = teamNo;
tempFloat[1] = centre.x;
tempFloat[2] = -0.4f;
tempFloat[3] = centre.z;
tempFloat[4] = 3;
theAssetManager.visionPolygonCount++;
}
}
if(theAssetManager.minimapBitmap[tileIndex[0]] ||
theAssetManager.minimapBitmap[tileIndex[1]] ||
theAssetManager.minimapBitmap[tileIndex[2]] ||
theAssetManager.minimapBitmap[tileIndex[3]] )
isRevealed = true;
visible_minimap = isRevealed;
if(visible_minimap){
tempInt = theAssetManager.unitsForMiniMap[theAssetManager.unitsForMiniMapCount];
tempInt[0] = teamNo;
tempInt[1] = boundary2D.x1/16;
tempInt[2] = 127 - boundary2D.y1/16;
tempInt[3] = 3;
if(teamNo == 0 && underAttackCountDown > 0)
tempInt[4] = 10001;
else
tempInt[4] = 10000;
theAssetManager.unitsForMiniMapCount++;
}
//scan for clocked unit
if((ID + mainThread.gameFrame)%10 == 0 && !theBaseInfo.lowPower){
currentOccupiedTile = (int)(centre.x*64)/16 + (127 - (int)(centre.z*64)/16)*128;
for(int i = 0; i < tileCheckList.length; i++){
if(tileCheckList[i] != Integer.MAX_VALUE){
int index = currentOccupiedTile + tileCheckList[i];
if(index < 0 || index >= 16384 || Math.abs(index%128 - currentOccupiedTile%128) > 20)
continue;
tile = mainThread.gridMap.tiles[index];
for(int j = 0; j < 4; j++){
if(tile[j] != null){
if(tile[j].teamNo != teamNo && tile[j].teamNo != -1 && tile[j].currentHP > 0){
tile[j].cloakCooldownCount = 60;
}
}
}
}
}
}
}
public void updateGeometry(){
if(centre.y < -0.32f)
return;
int angle = 2;
if(theBaseInfo.lowPower)
angle=0;
for(int i = rotationPartIndexStart; i <= rotationPartIndexEnd; i++){
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].subtract(start);
polygons[i].vertex3D[j].rotate_XZ(angle);
polygons[i].vertex3D[j].add(start);
polygons[i].findDiffuse();
}
polygons[i].normal.rotate_XZ(angle);
}
for(int i = radarDiskIndexStart; i <= radarDiskIndexEnd; i++){
polygons[i].origin.subtract(start);
polygons[i].origin.rotate_XZ(angle);
polygons[i].origin.add(start);
polygons[i].rightEnd.subtract(start);
polygons[i].rightEnd.rotate_XZ(angle);
polygons[i].rightEnd.add(start);
polygons[i].bottomEnd.subtract(start);
polygons[i].bottomEnd.rotate_XZ(angle);
polygons[i].bottomEnd.add(start);
for(int j = 0; j < polygons[i].vertex3D.length; j++){
polygons[i].vertex3D[j].subtract(start);
polygons[i].vertex3D[j].rotate_XZ(angle);
polygons[i].vertex3D[j].add(start);
}
polygons[i].normal.rotate_XZ(angle);
polygons[i].findDiffuse();
}
}
//draw the model
public void draw(){
if(!visible)
return;
for(int i = 0; i < numOfPolygons; i++){
polygons[i].update();
polygons[i].draw();
}
}
public int addPolygon(polygon3D[] polys, polygon3D poly){
for(int i = 0; i < polys.length; i++){
if(polys[i] == null){
polys[i] = poly;
numOfPolygons++;
return i;
}
}
return -1;
}
public static void researchHarvesterSpeed(int teamNo){
if(teamNo == 0){
harvesterSpeedResearchProgress_player = 0;
rapidfireResearchProgress_player = 254;
}else{
harvesterSpeedResearchProgress_enemy = 0;
rapidfireResearchProgress_enemy = 254;
}
}
public static void researchRapidfire(int teamNo){
if(teamNo == 0){
rapidfireResearchProgress_player = 0;
harvesterSpeedResearchProgress_player = 254;
}else{
rapidfireResearchProgress_enemy = 0;
harvesterSpeedResearchProgress_enemy = 254;
}
}
//cancel research
public static void cancelResearch(int teamNo){
if(teamNo == 0){
harvesterSpeedResearchProgress_player = 255;
rapidfireResearchProgress_player = 255;
mainThread.pc.theBaseInfo.currentCredit+=creditSpentOnResearching_player;
creditSpentOnResearching_player = 0;
}else{
harvesterSpeedResearchProgress_enemy = 255;
rapidfireResearchProgress_enemy = 255;
mainThread.ec.theBaseInfo.currentCredit+=creditSpentOnResearching_enemy;
creditSpentOnResearching_enemy = 0;
}
}
public void upgradeHarvester(int teamNo){
for(int i = 0; i < mainThread.theAssetManager.harvesters.length; i++){
if(mainThread.theAssetManager.harvesters[i] != null && mainThread.theAssetManager.harvesters[i].teamNo == teamNo){
mainThread.theAssetManager.harvesters[i].speed = 0.014f;
mainThread.theAssetManager.harvesters[i].bodyTurnRate = 8;
}
}
}
public vector getMovement(){
return movenment;
}
}