work commit

This commit is contained in:
Pan Hu 2019-01-18 16:53:00 +13:00
parent 7e64f1e650
commit eb21e15d51
3 changed files with 37 additions and 3 deletions

View File

@ -251,8 +251,8 @@ public class AssetManager {
for(int i = 0; i < 10; i ++){
for(int j = 0; j < 6; j++){
//lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
//addLightTank(l);
lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
addLightTank(l);
//l.hasMultiShotUpgrade = true;
//lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0);

View File

@ -26,10 +26,12 @@ public class defenseManagerAI {
public int numOfDefenders;
public vector direction;
public vector threatToBaseDirection;
public vector minorThreatLocation;
public vector majorThreatLocation;
public defenseManagerAI(baseInfo theBaseInfo){
this.theBaseInfo = theBaseInfo;
@ -38,6 +40,7 @@ public class defenseManagerAI {
defenders = new solidObject[5];
direction = new vector(0,0,0);
threatToBaseDirection = new vector(0,0,0);
minorThreatLocation = new vector(0,0,0);
majorThreatLocation = new vector(0,0,0);
@ -129,6 +132,7 @@ public class defenseManagerAI {
minorThreatLocation.reset();
majorThreatLocation.reset();
System.out.println(playerForceIsMovingTwoardsBase(mainPlayerForceLocation, mainPlayerForceDirection));
// if the size of the player unit cluster is less than 5, and no heavy tanks in the cluster, then borrow some unites from combatAI to deal with the threat
if(mainPlayerForceSize < 5 && mainPlayerForceSize>0) {
@ -158,7 +162,17 @@ public class defenseManagerAI {
}
}else if(mainPlayerForceSize >= 5){
//if the size of player unit cluster is bigger or equal to 5 then check if the threat is a big one
//if(playerForceIsNearBase(mainPlayerForceLocation) || playerForceIsMovingTwoardsBase(mainPlayerForceLocation, mainPlayerForceDirection))
if(playerForceIsNearBase(mainPlayerForceLocation)) {
giveBackControlOfDefendersToCombatAI();
majorThreatLocation.set(mainPlayerForceLocation);
}else {
float d = playerForceIsMovingTwoardsBase(mainPlayerForceLocation, mainPlayerForceDirection);
if(d != -1) {
giveBackControlOfDefendersToCombatAI();
majorThreatLocation.set(mainPlayerForceLocation);
majorThreatLocation.add(mainPlayerForceDirection, d);
}
}
}
@ -205,6 +219,25 @@ public class defenseManagerAI {
}
public float playerForceIsMovingTwoardsBase(vector location, vector direction) {
for(int i = 0; i < mainThread.theAssetManager.refineries.length;i++) {
if(mainThread.theAssetManager.refineries[i] != null && mainThread.theAssetManager.refineries[i].teamNo != 0) {
float xPos = mainThread.theAssetManager.refineries[i].nearestGoldMine.centre.x;
float zPos = mainThread.theAssetManager.refineries[i].nearestGoldMine.centre.z;
threatToBaseDirection.set(xPos - location.x, 0, zPos - location.z);
float d = threatToBaseDirection.getLength();
threatToBaseDirection.unit();
if(threatToBaseDirection.dot(direction) > 0.8) {
return Math.max(3f, d - 3f);
}
}
}
return -1;
}
public void giveBackControlOfDefendersToCombatAI() {
for(int i = 0; i < defenders.length; i++) {
if(defenders[i] == null)

View File

@ -611,6 +611,7 @@ public class mapAwarenessAI {
}
}
mainPlayerForceDirection.unit();
//System.out.println(mainPlayerForceSize + " " + mainPlayerForceLocation + " " + mainPlayerForceDirection);
}