This commit is contained in:
Pan 2019-04-04 17:46:23 +13:00
parent 71f3ba652a
commit e2dd7f8211
3 changed files with 21 additions and 14 deletions

View File

@ -143,12 +143,9 @@ public class combatManagerAI {
if(currentState == booming){
//enemy AI compares its own force with player's force, then make a decision whether it should attack or not
//only start comparing after 6 minutes mark, or player is rushing with light tank delay attack mark to around 10 minutes mark
int attackTime = 360;
if(mainThread.ec.theMapAwarenessAI.playerIsRushingLightTank)
attackTime = 540;
else
attackTime = 360;
int attackTime = 540;
if(mainThread.ec.theMapAwarenessAI.canRushPlayer)
attackTime = 300;
int targetPlayerExpension = mainThread.ec.theMapAwarenessAI.targetPlayerExpension;

View File

@ -477,8 +477,23 @@ public class mapAwarenessAI {
//determine if a rush is feasible against the player
canRushPlayer = false;
if(frameAI > 270 && frameAI < 300) {
if(frameAI > 300 && frameAI < 360) {
if(totalNumberOfPlayerUnits < 3)
canRushPlayer = true;
for(int i = 0; i < playerStructures.length; i++) {
if(playerStructures[i] != null && playerStructures[i].currentHP > 0) {
float x1 = playerStructures[i].centre.x;
float z1 = playerStructures[i].centre.z;
float x2 = playerNaturalLocation.x;
float z2 = playerNaturalLocation.z;
if(Math.sqrt((x1-x2)*(x1-x2) + (z1-z2)*(z1-z2)) < 3.5f) {
canRushPlayer = true;
break;
}
}
}
}

View File

@ -51,19 +51,14 @@ public class unitProductionAI {
this.theBaseInfo = theBaseInfo;
rallyPoint = new vector(0,0,0);
if(gameData.getRandom() < 341) {
if(gameData.getRandom() < 512) {
rushRallyPointX = 9.5f+2;
rushRallyPointZ = 5.5f+2;
}else if(gameData.getRandom() < 682) {
rushRallyPointX = 9.5f-2.75f;
rushRallyPointZ = 5.5f+2;
}else {
rushRallyPointX = 9.5f+3.5f;
rushRallyPointZ = 5.5f-0.5f;
rushRallyPointX = 9.5f-2.75f;
rushRallyPointZ = 5.5f+2;
}
rushRallyPointX = 9.5f+2;
rushRallyPointZ = 5.5f+2;
lightTanksControlledByCombatAI = new lightTank[192];
rocketTanksControlledByCombatAI = new rocketTank[72];