From db0cf1d4a25ae47690ab3346765f38559c3a1718 Mon Sep 17 00:00:00 2001
From: Pan Hu
Date: Wed, 16 Jan 2019 17:10:45 +1300
Subject: [PATCH] work commit
---
core/AssetManager.java | 4 +-
enemyAI/defenseManagerAI.java | 138 ++++++++++++++++++++++++++++++++--
enemyAI/unitProductionAI.java | 7 +-
3 files changed, 136 insertions(+), 13 deletions(-)
diff --git a/core/AssetManager.java b/core/AssetManager.java
index 7d38d20..f057008 100644
--- a/core/AssetManager.java
+++ b/core/AssetManager.java
@@ -251,8 +251,8 @@ public class AssetManager {
for(int i = 0; i < 10; i ++){
for(int j = 0; j < 6; j++){
- heavyTank l = new heavyTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
- addHeavyTank(l);
+ lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0);
+ addLightTank(l);
//l.hasMultiShotUpgrade = true;
//lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0);
diff --git a/enemyAI/defenseManagerAI.java b/enemyAI/defenseManagerAI.java
index 5df995e..064e5e0 100644
--- a/enemyAI/defenseManagerAI.java
+++ b/enemyAI/defenseManagerAI.java
@@ -3,6 +3,7 @@ package enemyAI;
import core.baseInfo;
import core.mainThread;
import core.vector;
+import entity.lightTank;
import entity.solidObject;
import entity.stealthTank;
@@ -19,6 +20,7 @@ public class defenseManagerAI {
public solidObject[] observers;
public solidObject[] stealthTanksControlledByCombatAI;
+ public solidObject[] lightTanksControlledByCombatAI;
public solidObject[] defenders;
public int numOfDefenders;
@@ -53,6 +55,7 @@ public class defenseManagerAI {
currentState = mainThread.ec.theCombatManagerAI.currentState;
stealthTanksControlledByCombatAI = mainThread.ec.theUnitProductionAI.stealthTanksControlledByCombatAI;
+ lightTanksControlledByCombatAI = mainThread.ec.theUnitProductionAI.lightTanksControlledByCombatAI;
//after 500 seconds mark, borrow 2 stealth tanks from combat manager, and send them to guard western and southern side of the main base
if(gameTime >= 480) {
@@ -128,16 +131,134 @@ public class defenseManagerAI {
// if the size of the player unit cluster is less than 5, and no heavy tanks in the cluster, then borrow some unites from combatAI to deal with the threat
- //if(mainPlayerForceSize < 5 && playerForceContainsNoHeavyTank(mainPlayerForceLocation) && playerForceIsNearBase(mainPlayerForceLocation)) {
+ if(mainPlayerForceSize < 5 && mainPlayerForceSize>0) {
+ //check if base is attacked by long ranged units
+ boolean attackedByRocketTank = false;
+ for(int i = 0; i < mainThread.ec.theMapAwarenessAI.numOfAIStructures; i++) {
+ if(mainThread.ec.theMapAwarenessAI.AIStructures[i].underAttackCountDown > 0 &&
+ mainThread.ec.theMapAwarenessAI.AIStructures[i].attacker != null &&
+ mainThread.ec.theMapAwarenessAI.AIStructures[i].attacker.currentHP > 0 &&
+ mainThread.ec.theMapAwarenessAI.AIStructures[i].attacker.type == 1) {
+ attackedByRocketTank = true;
+ minorThreatLocation.set(mainThread.ec.theMapAwarenessAI.AIStructures[i].attacker.centre);
+ break;
+ }
+ }
- //}
+ if(!attackedByRocketTank && playerForceContainsNoHeavyTank(mainPlayerForceLocation) && playerForceIsNearBase(mainPlayerForceLocation)) {
- System.out.println(playerForceContainsNoHeavyTank(mainPlayerForceLocation) + " " + mainThread.ec.theMapAwarenessAI.numOfAIStructures);
+ minorThreatLocation.set(mainPlayerForceLocation);
+ System.out.println("SOS!");
+ }
+ }else if(mainPlayerForceSize >= 5){
+ //if the size of player unit cluster is bigger or equal to 5 then inform combatAI about the threat
+ }
+
+ //take over controls of defenders from combat AI to deal with minor threat
+ if(minorThreatLocation.x != 0 && numOfDefenders > 0) {
+ takeOverDefendersFromCombatAI();
+
+ //attack move to threat location
+ for(int i =0; i < defenders.length; i++) {
+ if(defenders[i] != null) {
+ defenders[i].moveTo(minorThreatLocation.x, minorThreatLocation.z);
+ defenders[i].currentCommand = solidObject.attackMove;
+ defenders[i].secondaryCommand = solidObject.attackMove;
+ }
+ }
+ }
+
+ //check if the minor threat is being dealt with
+ if(minorThreatLocation.x == 0) {
+ boolean defenersInStandbyMode = true;
+ for(int i = 0; i < defenders.length; i++) {
+ if(defenders[i] != null && defenders[i].currentHP > 0) {
+ if(defenders[i].currentCommand != 0)
+ defenersInStandbyMode = false;
+ }
+ }
+
+ //if defenders are idle then make sure that combatAI has control of the defenders.
+ if(defenersInStandbyMode) {
+ giveBackControlOfDefendersToCombatAI();
+
+ //move back to rally point
+ for(int i =0; i < defenders.length; i++) {
+ if(defenders[i] != null) {
+ defenders[i].moveTo(mainThread.ec.theUnitProductionAI.rallyPoint.x, mainThread.ec.theUnitProductionAI.rallyPoint.z);
+ defenders[i].currentCommand = solidObject.attackMove;
+ defenders[i].secondaryCommand = solidObject.attackMove;
+ }
+ }
+ }
+ }
+
+ //System.out.println(numOfDefenders + " " + mainThread.ec.theMapAwarenessAI.numOfAIStructures);
}
- public boolean playerForceIsNearBase(vector location) {
+ public void giveBackControlOfDefendersToCombatAI() {
+ for(int i = 0; i < defenders.length; i++) {
+ if(defenders[i] == null)
+ continue;
+ if(defenders[i].type == 6) {
+ boolean alreadyControledByCombatAI = false;
+ for(int j = 0; j < stealthTanksControlledByCombatAI.length; j++) {
+ if(defenders[i] == stealthTanksControlledByCombatAI[j]) {
+ alreadyControledByCombatAI = true;
+ break;
+ }
+ }
+ if(!alreadyControledByCombatAI)
+ mainThread.ec.theUnitProductionAI.addStealthTank((stealthTank)defenders[i]);
+ }else if(defenders[i].type == 0) {
+ boolean alreadyControledByCombatAI = false;
+ for(int j = 0; j < lightTanksControlledByCombatAI.length; j++) {
+ if(defenders[i] == lightTanksControlledByCombatAI[j]) {
+ alreadyControledByCombatAI = true;
+ break;
+ }
+ }
+ if(!alreadyControledByCombatAI)
+ mainThread.ec.theUnitProductionAI.addLightTank((lightTank)defenders[i]);
+ }
+ }
+ }
+
+ public void takeOverDefendersFromCombatAI() {
+ for(int i = 0; i < defenders.length; i++) {
+ if(defenders[i] == null)
+ continue;
+
+ if(defenders[i].type == 6) {
+ for(int j = 0; j < stealthTanksControlledByCombatAI.length; j++) {
+ if(defenders[i] == stealthTanksControlledByCombatAI[j]) {
+ stealthTanksControlledByCombatAI[j] = null;
+ break;
+ }
+ }
+ }else if(defenders[i].type == 0) {
+ for(int j = 0; j < lightTanksControlledByCombatAI.length; j++) {
+ if(defenders[i] == lightTanksControlledByCombatAI[j]) {
+ lightTanksControlledByCombatAI[j] = null;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ public boolean playerForceIsNearBase(vector location) {
+ for(int i = 0; i < mainThread.ec.theMapAwarenessAI.AIStructures.length; i++) {
+ if(mainThread.ec.theMapAwarenessAI.AIStructures[i] == null)
+ continue;
+ float xPos = mainThread.ec.theMapAwarenessAI.AIStructures[i].centre.x;
+ float zPos = mainThread.ec.theMapAwarenessAI.AIStructures[i].centre.z;
+ float d = (location.x - xPos)*(location.x - xPos) + (location.z - zPos)*(location.z - zPos);
+ if(d < 9)
+ return true;
+ }
return false;
}
@@ -155,13 +276,17 @@ public class defenseManagerAI {
public void addUnitToDefenders(solidObject o) {
numOfDefenders = 0;
+ boolean defenersInStandbyMode = true;
for(int i = 0; i < defenders.length; i++) {
- if(defenders[i] != null && defenders[i].currentHP > 0)
+ if(defenders[i] != null && defenders[i].currentHP > 0) {
numOfDefenders++;
+ if(defenders[i].currentCommand != 0)
+ defenersInStandbyMode = false;
+ }
}
- if(numOfDefenders == defenders.length && minorThreatLocation.x == 0) {
+ if(numOfDefenders == defenders.length && minorThreatLocation.x == 0 && defenersInStandbyMode) {
for(int i = defenders.length - 1; i > 0; i--)
defenders[i] = defenders[i - 1];
defenders[0] = o;
@@ -169,6 +294,7 @@ public class defenseManagerAI {
for(int i = 0; i < defenders.length; i++) {
if(defenders[i] == null || defenders[i].currentHP <= 0) {
defenders[i] = o;
+ numOfDefenders++;
break;
}
}
diff --git a/enemyAI/unitProductionAI.java b/enemyAI/unitProductionAI.java
index d4896e9..458979d 100644
--- a/enemyAI/unitProductionAI.java
+++ b/enemyAI/unitProductionAI.java
@@ -34,7 +34,7 @@ public class unitProductionAI {
public final int produceHeavyTank = 3;
public vector rallyPoint;
- public int unitProduced;
+ //public int unitProduced;
public int numberOfCombatUnit;
public int numberOfUnitInCombatRadius;
public int numberOfUnitOutsideCombatRadius;
@@ -252,7 +252,6 @@ public class unitProductionAI {
for(int i = 0; i < lightTanksControlledByCombatAI.length; i++){
if(lightTanksControlledByCombatAI[i] == null || (lightTanksControlledByCombatAI[i] != null && lightTanksControlledByCombatAI[i].currentHP <=0)){
lightTanksControlledByCombatAI[i] = o;
- unitProduced++;
mainThread.ec.theDefenseManagerAI.addUnitToDefenders(o);
break;
}
@@ -268,7 +267,6 @@ public class unitProductionAI {
for(int i = 0; i < rocketTanksControlledByCombatAI.length; i++){
if(rocketTanksControlledByCombatAI[i] == null || (rocketTanksControlledByCombatAI[i] != null && rocketTanksControlledByCombatAI[i].currentHP <=0)){
rocketTanksControlledByCombatAI[i] = o;
- unitProduced++;
break;
}
}
@@ -293,7 +291,7 @@ public class unitProductionAI {
for(int i = 0; i < stealthTanksControlledByCombatAI.length; i++){
if(stealthTanksControlledByCombatAI[i] == null || (stealthTanksControlledByCombatAI[i] != null && stealthTanksControlledByCombatAI[i].currentHP <=0)){
stealthTanksControlledByCombatAI[i] = o;
- unitProduced++;
+
mainThread.ec.theDefenseManagerAI.addUnitToDefenders(o);
break;
}
@@ -305,7 +303,6 @@ public class unitProductionAI {
for(int i = 0; i < heavyTanksControlledByCombatAI.length; i++){
if(heavyTanksControlledByCombatAI[i] == null || (heavyTanksControlledByCombatAI[i] != null && heavyTanksControlledByCombatAI[i].currentHP <=0)){
heavyTanksControlledByCombatAI[i] = o;
- unitProduced++;
break;
}
}