fixed a bug when a static defense is selected the cursor becomes

invisible
This commit is contained in:
Pan 2020-04-12 13:52:23 +12:00
parent 469b15b77f
commit d4c2953e69

View File

@ -152,10 +152,10 @@ public class gameCursor {
}else if(!mouseOverSelectableUnit && !cursorIsInMiniMap && !cursorIsInSideBar){
if(!hasHarvesterSelected && !hasTroopsSelected && !hasTowerSelected && !hasConVehicleSelected) {
drawIcon(cursorIcon, mouseX, mouseY);
}else if(((hasHarvesterSelected || hasConVehicleSelected) && !(hasTroopsSelected)) || (hasTroopsSelected && !attackKeyPressed) ) {
}else if(((hasHarvesterSelected || hasConVehicleSelected) && !(hasTroopsSelected)) || ((hasTroopsSelected || hasTowerSelected) && !attackKeyPressed) ) {
//drawActionIcon(mouseX, mouseY, 0);
drawIcon(cursorIcon, mouseX, mouseY);
}else if(hasTroopsSelected && attackKeyPressed) {
}else if((hasTroopsSelected || hasTowerSelected) && attackKeyPressed) {
drawActionIcon(mouseX, mouseY, 1);
}
}else if(cursorIsInMiniMap && attackKeyPressed && hasTroopsSelected){