fixed a bug when a static defense is selected the cursor becomes
invisible
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469b15b77f
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d4c2953e69
@ -152,10 +152,10 @@ public class gameCursor {
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}else if(!mouseOverSelectableUnit && !cursorIsInMiniMap && !cursorIsInSideBar){
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if(!hasHarvesterSelected && !hasTroopsSelected && !hasTowerSelected && !hasConVehicleSelected) {
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if(((hasHarvesterSelected || hasConVehicleSelected) && !(hasTroopsSelected)) || (hasTroopsSelected && !attackKeyPressed) ) {
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}else if(((hasHarvesterSelected || hasConVehicleSelected) && !(hasTroopsSelected)) || ((hasTroopsSelected || hasTowerSelected) && !attackKeyPressed) ) {
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//drawActionIcon(mouseX, mouseY, 0);
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if(hasTroopsSelected && attackKeyPressed) {
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}else if((hasTroopsSelected || hasTowerSelected) && attackKeyPressed) {
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drawActionIcon(mouseX, mouseY, 1);
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}
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}else if(cursorIsInMiniMap && attackKeyPressed && hasTroopsSelected){
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