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# JavaRTS
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Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java.
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Some features about the AI:
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1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
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2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own
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army composition, and make decoisions on when and where to attack.
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3. AI will expand to a different mining base when current mine is running low.
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4. During Battle, AI will pick off weakened player units first.
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5. During travelling AI units will wait for each other to avoid being scattered all over the map.
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6. AI will retreat when it lost a significant number of units.
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7. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
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8. When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep
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other units in safe distance.
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Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java.
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Feel free to grab anything you want here, including the source code and image files!
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Demo avaliable on youtube:
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**Some features about the AI:**
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1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
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2. AI will send scout unit to look for player's bases and figure out player's army composition. It will use this info to change its own
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army composition, and make decisions on when and where to attack (normal/hard difficulty).
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3. AI will expand to a different mining location when the current one is running low.
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4. During battle, AI will pick off weakened player units first (hard difficulty).
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5. During travelling AI units will wait for each other to avoid being scattered all over the map (normal/hard difficulty).
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6. AI will retreat when it lost a significant number of units (normal/hard difficulty).
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7. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler (hard difficulty).
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8. When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep
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other units in safe distance (hard difficulty).
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**How to run the game:**
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For windows users, you can download the compiled game [here](https://github.com/phu004/test/blob/master/test/BattleTank3.zip)
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**Demo avaliable on youtube: **
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https://www.youtube.com/watch?v=hUJWMpyWdVo
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Some screenshots:
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