Updated mouse cursor icon when hovering over enemy unit and neutral
terrain. Changed group selection behavior, now it will cause a de-selection of all selected units if there is no unit being selected by the selecting rectangle.
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388d31a756
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@ -49,7 +49,7 @@ public class highscoreManager implements Runnable{
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try {
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connect = DriverManager.getConnection("jdbc:mysql://studdb-mysql.fos.auckland.ac.nz:3306/teaching_phu004_351_C_S1_2020", "phu004", "phu004");
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connect = DriverManager.getConnection("jdbc:mysql://remotemysql.com:3306/eIKK87lMRT", "eIKK87lMRT", "kgiFO3nGzT");
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} catch (Exception e) {
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// TODO Auto-generated catch block
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@ -355,6 +355,7 @@ public class playerCommander {
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if(isSelectingUnit){
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deSelectAll();
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isSelectingUnit = false;
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int width = Math.abs(endX - startX);
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int height = Math.abs(endY - startY);
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@ -125,26 +125,28 @@ public class gameCursor {
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drawIcon(arrowIcons[5], cursorX, cursorY);
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}else if(mouseOverSelectableUnit && !cursorIsInMiniMap && !cursorIsInSideBar){
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if(!hasHarvesterSelected && !hasTroopsSelected && !hasTowerSelected) {
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//if(!mouseOverUnitIsSelected)
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// drawSelectionIcon(mouseX, mouseY);
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//else
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if((hasTroopsSelected || hasTowerSelected) && mouseOverUnitTeam == 1) {
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drawActionIcon(mouseX, mouseY, 1);
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}else if(!hasHarvesterSelected && !hasTroopsSelected && !hasTowerSelected) {
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if(!mouseOverUnitIsSelected)
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drawSelectionIcon(mouseX, mouseY);
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else
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if(mouseOverUnitTeam == 0 && !(attackKeyPressed && (hasTroopsSelected || hasTowerSelected)) && !(hasHarvesterSelected && mouseOverUnitType == 102)) {
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//if(!mouseOverUnitIsSelected)
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// drawSelectionIcon(mouseX, mouseY);
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//else
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if(!mouseOverUnitIsSelected)
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drawSelectionIcon(mouseX, mouseY);
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else
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if(mouseOverUnitType == 103 && !hasHarvesterSelected && !((hasTroopsSelected || hasTowerSelected) && attackKeyPressed)) {
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//if(!mouseOverUnitIsSelected)
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// drawSelectionIcon(mouseX, mouseY);
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//else
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if(!mouseOverUnitIsSelected)
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drawSelectionIcon(mouseX, mouseY);
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else
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if((hasTroopsSelected || hasTowerSelected) && attackKeyPressed) {
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drawActionIcon(mouseX, mouseY, 1);
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}else if(hasHarvesterSelected && (mouseOverUnitType == 102 || mouseOverUnitType == 103)) {
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//drawActionIcon(mouseX, mouseY, 2);
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drawIcon(cursorIcon, mouseX, mouseY);
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drawActionIcon(mouseX, mouseY, 2);
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//drawIcon(cursorIcon, mouseX, mouseY);
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}else {
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drawIcon(cursorIcon, mouseX, mouseY);
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}
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@ -153,17 +155,18 @@ public class gameCursor {
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if(!hasHarvesterSelected && !hasTroopsSelected && !hasTowerSelected && !hasConVehicleSelected) {
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drawIcon(cursorIcon, mouseX, mouseY);
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}else if(((hasHarvesterSelected || hasConVehicleSelected) && !(hasTroopsSelected)) || ((hasTroopsSelected || hasTowerSelected) && !attackKeyPressed) ) {
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//drawActionIcon(mouseX, mouseY, 0);
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drawIcon(cursorIcon, mouseX, mouseY);
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drawActionIcon(mouseX, mouseY, 0);
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//drawIcon(cursorIcon, mouseX, mouseY);
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}else if((hasTroopsSelected || hasTowerSelected) && attackKeyPressed) {
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drawActionIcon(mouseX, mouseY, 1);
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}
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}else if(cursorIsInMiniMap && attackKeyPressed && hasTroopsSelected){
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drawMinimapAttackIcon(mouseX, mouseY);
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}else if(cursorIsInMiniMap && (hasTroopsSelected || hasConVehicleSelected || hasHarvesterSelected)){
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drawMinimapMoveIcon(mouseX, mouseY);
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}else {
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//draw default icon
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drawIcon(cursorIcon, mouseX, mouseY);
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}
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}else {
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@ -219,8 +222,36 @@ public class gameCursor {
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}
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}
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}
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}
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public void drawMinimapMoveIcon(int xPos, int yPos) {
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int arrowColor = 34 << 16 | 200 << 8 | 76;
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int index = 0;
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int color = 0;
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int blue = 0;
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int red = 0;
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int start = xPos - 10 + (yPos-10)*768;
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for(int i = 0; i < 20; i++) {
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for(int j = 0; j < 20; j++) {
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index = start + j + i*768;
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if(index > 0 && index < 393216) {
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color = smallArrowIcons4[j+i*20];
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blue = color&0xff;
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red = (color&0xff0000) >> 16;
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if(red < 100 && blue > 100)
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continue;
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if(!pixelInsideSideArea(index))
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continue;
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if(red > 150)
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color = arrowColor;
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screen[index] = color;
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}
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}
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}
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}
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public void drawActionIcon(int xPos, int yPos, int type) {
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