diff --git a/core/AssetManager.java b/core/AssetManager.java index f057008..ef73f32 100644 --- a/core/AssetManager.java +++ b/core/AssetManager.java @@ -251,8 +251,8 @@ public class AssetManager { for(int i = 0; i < 10; i ++){ for(int j = 0; j < 6; j++){ - lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0); - addLightTank(l); + //lightTank l = new lightTank(new vector(i*0.25f+ 1.125f,-0.3f, 17.375f - 0.25f*j), 90, 0); + //addLightTank(l); //l.hasMultiShotUpgrade = true; //lightTank l = new lightTank(new vector(i*0.25f + 1.125f,-0.3f, 0.5f + 18.625f + j*0.25f), 90, 0); diff --git a/enemyAI/combatManagerAI.java b/enemyAI/combatManagerAI.java index 93c6551..2f75dad 100644 --- a/enemyAI/combatManagerAI.java +++ b/enemyAI/combatManagerAI.java @@ -214,7 +214,7 @@ public class combatManagerAI { } //check if defenceManager found a major threat - if(mainThread.ec.theDefenseManagerAI.majorThreatLocation.screenX != 0) { + if(mainThread.ec.theDefenseManagerAI.majorThreatLocation.x != 0) { currentState = aggressing; attackDirection.set(mainThread.ec.theDefenseManagerAI.majorThreatLocation.x - combatCenterX, 0, mainThread.ec.theDefenseManagerAI.majorThreatLocation.z - combatCenterZ); attackDirection.unit();