From 75b4ecfda1052767197a1aecf771ceef88cfd95e Mon Sep 17 00:00:00 2001 From: Pan Date: Mon, 15 Apr 2019 20:06:07 +1200 Subject: [PATCH] home --- enemyAI/buildingManagerAI.java | 2 +- enemyAI/defenseManagerAI.java | 6 ++++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/enemyAI/buildingManagerAI.java b/enemyAI/buildingManagerAI.java index 5b43ec3..00ce113 100644 --- a/enemyAI/buildingManagerAI.java +++ b/enemyAI/buildingManagerAI.java @@ -210,7 +210,7 @@ public class buildingManagerAI { } } - //then reset factory production if still dont have enough credit to finish building + //then reset factory production if still dont have enough credit to finish refinery hasEnoughCredit = theBaseInfo.currentCredit > 1200 -constructionYards[i].creditSpentOnBuilding; if(!hasEnoughCredit) { factory[] factories = mainThread.theAssetManager.factories; diff --git a/enemyAI/defenseManagerAI.java b/enemyAI/defenseManagerAI.java index 1f0621e..90c616e 100644 --- a/enemyAI/defenseManagerAI.java +++ b/enemyAI/defenseManagerAI.java @@ -215,7 +215,9 @@ public class defenseManagerAI { giveBackControlOfDefendersToCombatAI(); majorThreatCooldown = 20; majorThreatLocation.set(mainPlayerForceLocation); - }else { + } + /* + else { float d = playerForceIsMovingTwoardsBase(mainPlayerForceLocation, mainPlayerForceDirection); if(d != -1) { giveBackControlOfDefendersToCombatAI(); @@ -224,7 +226,7 @@ public class defenseManagerAI { majorThreatLocation.add(mainPlayerForceDirection, d); } } - + */ }