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@ -52,6 +52,8 @@ public class combatManagerAI {
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public float offScreenPlayerForceStrength;
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public float offScreenPlayerForceStrength;
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public boolean staticDefenseAhead;
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public combatManagerAI(baseInfo theBaseInfo){
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public combatManagerAI(baseInfo theBaseInfo){
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this.theBaseInfo = theBaseInfo;
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this.theBaseInfo = theBaseInfo;
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@ -301,9 +303,9 @@ public class combatManagerAI {
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//check if the troops has encountered a concentration of enemy static defense
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//check if the troops is near a concentration of player's static defense.
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//If true, then check if AI has enough troops to deal with the static defense.
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staticDefenseAhead = false;
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//send units to attack-move to target position
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//send units to attack-move to target position
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if(!playerHasBecomeStrongerThanAIDuringMarching && !frontalTroopIverwhelmed && (unNeutralizedEntity != null || distanceToTarget > 2)){
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if(!playerHasBecomeStrongerThanAIDuringMarching && !frontalTroopIverwhelmed && (unNeutralizedEntity != null || distanceToTarget > 2)){
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