h
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@ -1067,7 +1067,7 @@ public class heavyTank extends solidObject{
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if(targetObject.type == 6)
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if(targetObject.type == 6)
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theDamage = 20;
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theDamage = myDamage/3*4;
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firingPosition.set(0.022f, -0.4f, 0.2f);
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firingPosition.set(0.022f, -0.4f, 0.2f);
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firingPosition.rotate_XZ(360 - attackAngle);
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firingPosition.rotate_XZ(360 - attackAngle);
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@ -1091,7 +1091,7 @@ public class heavyTank extends solidObject{
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if(attackCoolDown == myAttackCooldown - 8 && targetObject.currentHP >0 && hasLineOfSightToTarget){
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if(attackCoolDown == myAttackCooldown - 8 && targetObject.currentHP >0 && hasLineOfSightToTarget){
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if(targetObject.type == 6)
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if(targetObject.type == 6)
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theDamage = 20;
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theDamage = myDamage/3*4;
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firingPosition.set(-0.022f, -0.4f, 0.2f);
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firingPosition.set(-0.022f, -0.4f, 0.2f);
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firingPosition.rotate_XZ(360 - attackAngle);
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firingPosition.rotate_XZ(360 - attackAngle);
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