final commit

This commit is contained in:
Pan 2019-06-01 13:22:24 +12:00
parent 0de9c8d2d3
commit 2ba01087b5

View File

@ -33,8 +33,8 @@ public class inputHandler {
public static final Rectangle mouseMovementArea = new Rectangle(30,20, 708, 472);
public static char[] inputBuffer = new char[1024];
public static char[] keyReleaseBuffer = new char[1024];
public static char[] inputBuffer = new char[64];
public static char[] keyReleaseBuffer = new char[64];
public static int inputCounter, inputBufferIndex, keyReleaseCounter, keyReleaseBufferIndex;
@ -53,44 +53,6 @@ public class inputHandler {
mainThread.currentInputChar = 255;
//handle over flow
if(inputBufferIndex > theCounter){
while(inputBufferIndex < 1024){
char c = inputBuffer[inputBufferIndex];
mainThread.currentInputChar = c;
if(c == 's' || c == 'S'){
S_pressed = true;
}
if(c == 'a' || c == 'A'){
A_pressed = true;
}
if(c == 'c' || c == 'C'){
C_pressed = true;
}
if(c == 'f' || c == 'F'){
F_pressed = true;
}
if(c >=49 && c <=53){
numberTyped = c - 48;
}
inputBufferIndex++;
}
inputBufferIndex = 0;
}
while(inputBufferIndex < theCounter){
char c = inputBuffer[inputBufferIndex];
mainThread.currentInputChar = c;
@ -119,36 +81,12 @@ public class inputHandler {
inputBufferIndex++;
}
//clear key input buffer
inputBufferIndex = 0;
inputCounter = 0;
//read released char
theCounter = keyReleaseCounter;
//handle over flow
if(keyReleaseBufferIndex > theCounter){
while(keyReleaseBufferIndex < 1024){
char c = keyReleaseBuffer[keyReleaseBufferIndex];
if(c == 's' || c == 'S'){
S_pressed = false;
}
if(c == 'a' || c == 'A'){
A_pressed = false;
userIsHoldingA = false;
}
if(c == 'c' || c == 'C'){
C_pressed = false;
userIsHoldingC = false;
}
if(c == 'f' || c == 'F'){
F_pressed = false;
userIsHoldingF = false;
}
keyReleaseBufferIndex++;
}
keyReleaseBufferIndex = 0;
}
while(keyReleaseBufferIndex < theCounter){
char c = keyReleaseBuffer[keyReleaseBufferIndex];
@ -173,7 +111,9 @@ public class inputHandler {
keyReleaseBufferIndex++;
}
//clear key release buffer
keyReleaseBufferIndex = 0;
keyReleaseCounter = 0;
//handle input when game is running
if(!mainThread.gamePaused && mainThread.gameStarted){
@ -429,17 +369,11 @@ public class inputHandler {
public static void readCharacter(char c){
inputBuffer[inputCounter] = c;
inputCounter++;
if(inputCounter == 1024)
inputCounter = 0;
}
public static void handleKeyRelease(char c){
keyReleaseBuffer[keyReleaseCounter] = c;
keyReleaseCounter++;
if(keyReleaseCounter == 1024)
keyReleaseCounter = 0;
}
}