Update README.md

This commit is contained in:
phu004 2019-06-27 21:45:13 +12:00 committed by GitHub
parent 6b701a5194
commit 28aec7dd0b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,7 +1,7 @@
# JavaRTS
Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java.
Some already implemented features:
Some features about the AI:
1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own
@ -10,13 +10,9 @@ Some already implemented features:
4. During Battle, AI will pick off weakened player units first.
5. During travelling AI units will wait for each other to avoid being scattered all over the map.
6. AI will retreat when it lost a significant number of units.
To do list:
1. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find
another way to attack the Player.
3. Queue up and deploy static defences to protect base when the main AI army is out of position.
7. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
8. When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep
other units in safe distance.
Feel free to grab anything you want here, including the source code and image files!
@ -26,3 +22,14 @@ Update - 2018 Sep 05
First time commmit. More to come.
----------------------------------------
Update -2019 June 27
Project completed, demo avaliable on youtube:
https://www.youtube.com/watch?v=hE69S2aLrjk&t=201s
Some screenshots:
![alt text](https://github.com/phu004/test/blob/master/test/screen_shot0.png)