Update README.md
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README.md
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README.md
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# JavaRTS
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Hobby project, trying to create a simple RTS game with somewhat challenging AI using Pure Java.
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Some already implemented features:
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Some features about the AI:
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1. AI does not cheat, its vision are limited by fog of war, and it doesn't have any advantage in resource gathering.
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2. AI will send scout unit to find player's bases and player's army composition, it will use this info to adjust its own
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4. During Battle, AI will pick off weakened player units first.
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5. During travelling AI units will wait for each other to avoid being scattered all over the map.
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6. AI will retreat when it lost a significant number of units.
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To do list:
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1. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
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2. When ecnounter a concentrated player static defences, either use long range units to eliminate the threat or find
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another way to attack the Player.
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3. Queue up and deploy static defences to protect base when the main AI army is out of position.
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7. Send units to partol the outer parameter of the base, so AI can deal with player's sneak attack eariler.
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8. When ecnounter a concentrated player static defences, use long range units to deal with the static defence while keep
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other units in safe distance.
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Feel free to grab anything you want here, including the source code and image files!
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@ -26,3 +22,14 @@ Update - 2018 Sep 05
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First time commmit. More to come.
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----------------------------------------
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Update -2019 June 27
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Project completed, demo avaliable on youtube:
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https://www.youtube.com/watch?v=hE69S2aLrjk&t=201s
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Some screenshots:
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