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62 lines
1.8 KiB
Objective-C
62 lines
1.8 KiB
Objective-C
//
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// SceneDelegate.m
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// CIMKit
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//
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// Created by mason on 2020/11/7.
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//
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#import "SceneDelegate.h"
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#import "CIMHeader.h"
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@interface SceneDelegate ()
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@end
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@implementation SceneDelegate
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- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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}
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- (void)sceneDidDisconnect:(UIScene *)scene {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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- (void)sceneDidEnterBackground:(UIScene *)scene{
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[[CIMService instance] enterBackground];
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}
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- (void)sceneWillEnterForeground:(UIScene *)scene{
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[[CIMService instance] enterForeground];
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}
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- (void)sceneDidBecomeActive:(UIScene *)scene {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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- (void)sceneWillResignActive:(UIScene *)scene {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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@end
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