Add files via upload
BIN
RunDay/bin/cn/sqc/runday/controller/GamePanel$1.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/controller/GamePanel.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/model/Barrs_1.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/model/Barrs_2.class
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RunDay/bin/cn/sqc/runday/model/Barrs_3.class
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RunDay/bin/cn/sqc/runday/model/Barrs_4.class
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RunDay/bin/cn/sqc/runday/model/Barrs_5.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/model/Person.class
Normal file
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RunDay/bin/cn/sqc/runday/view/EndFrame$EndPanel.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/EndFrame.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/GameFrame.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/LoginFrame$1.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/LoginFrame$2.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/LoginFrame$LoginPanel.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/LoginFrame.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/MainFrame$MainPanel.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/MainFrame.class
Normal file
BIN
RunDay/bin/cn/sqc/runday/view/WindowFrame.class
Normal file
39
RunDay/bin/需求文档-天天酷跑
Normal file
@ -0,0 +1,39 @@
|
||||
一、项目名称:《天天酷跑》(RunDay)
|
||||
二、功能介绍:
|
||||
闯关类游戏,玩家登录后,选择进入游戏,通过键盘控制玩家的上下左右移动,来躲避
|
||||
障碍物和吃金币,玩家躲避的障碍物越多跑酷距离越远,玩家吃的金币越多,得分越高。
|
||||
|
||||
三、功能模块:
|
||||
1、登录界面
|
||||
用户名(输入框,明文) 密码(输入框,密文) 登录、取消按钮
|
||||
2、菜单选择界面
|
||||
开始游戏按钮(图片按钮) 帮助按钮 退出按钮
|
||||
3、缓冲加载界面
|
||||
自动加载进度条,加载完毕之后,跳转到下一界面
|
||||
4、游戏主界面
|
||||
移动的背景图片、动态的玩家、五种障碍物持续出现、玩家和障碍物的碰撞、
|
||||
暂停、继续功能、玩家的移动功能
|
||||
5、结束界面
|
||||
获取玩家的得分、跑酷距离。继续游戏、返回主菜单的功能。
|
||||
--------------------------------------------------------------
|
||||
四、开发者:Huey
|
||||
五、版本号:1.0
|
||||
六、开发时间:2020.11.16
|
||||
|
||||
|
||||
开发模式:MVC模式
|
||||
M:Model(数据层),存储的是实体类。
|
||||
V:View(显示层),存储的是关于界面的类。
|
||||
C:Controller(控制层),存储的是相关的逻辑层代码。
|
||||
企业级项目命名规范:
|
||||
cn.sqc.runday.view
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
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RunDay/image/1.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/101.jpg
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After Width: | Height: | Size: 54 KiB |
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RunDay/image/11.jpg
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RunDay/image/11.png
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RunDay/image/112.png
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After Width: | Height: | Size: 28 KiB |
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RunDay/image/113.png
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RunDay/image/114.png
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RunDay/image/115.png
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RunDay/image/117.png
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RunDay/image/12.png
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RunDay/image/13.png
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RunDay/image/14.png
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RunDay/image/2.png
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RunDay/image/21.png
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After Width: | Height: | Size: 3.5 KiB |
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RunDay/image/22.png
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RunDay/image/23.png
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RunDay/image/24.png
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After Width: | Height: | Size: 3.6 KiB |
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RunDay/image/25.png
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After Width: | Height: | Size: 3.3 KiB |
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RunDay/image/26.png
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After Width: | Height: | Size: 3.4 KiB |
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RunDay/image/3.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/4.png
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After Width: | Height: | Size: 19 KiB |
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RunDay/image/5.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/6.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/7.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/8.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/9.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/a12.png
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After Width: | Height: | Size: 5.6 KiB |
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RunDay/image/a2.png
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After Width: | Height: | Size: 35 KiB |
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RunDay/image/a4.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/a9.png
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After Width: | Height: | Size: 6.4 KiB |
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RunDay/image/b1.png
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After Width: | Height: | Size: 37 KiB |
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RunDay/image/b11.png
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After Width: | Height: | Size: 15 KiB |
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RunDay/image/b2.png
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After Width: | Height: | Size: 32 KiB |
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RunDay/image/bzbg.png
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After Width: | Height: | Size: 207 KiB |
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RunDay/image/cc.png
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After Width: | Height: | Size: 187 KiB |
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RunDay/image/chou.png
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After Width: | Height: | Size: 351 KiB |
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RunDay/image/d1.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/d2.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/d3.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/d4.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/d5.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/d6.png
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After Width: | Height: | Size: 13 KiB |
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RunDay/image/daodan.png
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After Width: | Height: | Size: 18 KiB |
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RunDay/image/end_1.png
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After Width: | Height: | Size: 30 KiB |
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RunDay/image/endbg.png
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After Width: | Height: | Size: 361 KiB |
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RunDay/image/gbg.jpg
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After Width: | Height: | Size: 39 KiB |
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RunDay/image/h3.png
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After Width: | Height: | Size: 62 KiB |
BIN
RunDay/image/hbg.jpg
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After Width: | Height: | Size: 37 KiB |
BIN
RunDay/image/hh1.png
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After Width: | Height: | Size: 10 KiB |
BIN
RunDay/image/hh2.png
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After Width: | Height: | Size: 8.2 KiB |
BIN
RunDay/image/hh3.png
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After Width: | Height: | Size: 8.1 KiB |
BIN
RunDay/image/hh4.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
RunDay/image/hh5.png
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After Width: | Height: | Size: 4.1 KiB |
BIN
RunDay/image/hh6.png
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After Width: | Height: | Size: 4.2 KiB |
BIN
RunDay/image/hhh.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
RunDay/image/login.jpg
Normal file
After Width: | Height: | Size: 72 KiB |
BIN
RunDay/image/m1.png
Normal file
After Width: | Height: | Size: 117 KiB |
BIN
RunDay/image/main.png
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After Width: | Height: | Size: 788 KiB |
BIN
RunDay/image/mian_1.png
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After Width: | Height: | Size: 26 KiB |
BIN
RunDay/image/mm1.png
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After Width: | Height: | Size: 126 KiB |
BIN
RunDay/image/pp.png
Normal file
After Width: | Height: | Size: 77 KiB |
364
RunDay/src/cn/sqc/runday/controller/GamePanel.java
Normal file
@ -0,0 +1,364 @@
|
||||
package cn.sqc.runday.controller;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.event.KeyEvent;
|
||||
import java.awt.event.KeyListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.Arrays;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import cn.sqc.runday.model.Barrs_1;
|
||||
import cn.sqc.runday.model.Barrs_2;
|
||||
import cn.sqc.runday.model.Barrs_3;
|
||||
import cn.sqc.runday.model.Barrs_4;
|
||||
import cn.sqc.runday.model.Barrs_5;
|
||||
import cn.sqc.runday.model.Person;
|
||||
import cn.sqc.runday.view.EndFrame;
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
/**
|
||||
* @author Huey
|
||||
*2020-11-27 下午12:28:44
|
||||
* 游戏主面板类,核心逻辑类
|
||||
* 1、背景图片滚动效果
|
||||
* 2、玩家动态效果
|
||||
* 3、五种障碍物的出现
|
||||
* 4、玩家和障碍物的碰撞逻辑
|
||||
* 5、暂停、继续逻辑
|
||||
* 6、结束逻辑
|
||||
*/
|
||||
|
||||
public class GamePanel extends JPanel implements KeyListener{
|
||||
/**2、生成动态的背景图片***/
|
||||
//2.1声明背景图片对象
|
||||
Image background;
|
||||
Image score;
|
||||
Image pause;//暂停
|
||||
Image proceed;//继续.
|
||||
|
||||
|
||||
/***3.实现玩家的动态效果和移动功能***/
|
||||
//3.1创建玩家对象(类的实例化)
|
||||
Person person;
|
||||
Barrs_2 barrs_2;//宠物
|
||||
Barrs_4 barrs_4;//鱼钩等障碍物
|
||||
Barrs_5 barrs_5;//金币
|
||||
/**4.实现螃蟹障碍物*/
|
||||
//4.1
|
||||
Barrs_1[]barrs1 = {};//存储螃蟹数组(没有元素,可以扩容)
|
||||
Barrs_3[]barrs3 ={};//导弹
|
||||
Barrs_4[]barrs4={};//鱼钩
|
||||
Barrs_5[]barrs5 = {};//金币
|
||||
|
||||
public GamePanel() {
|
||||
//3.2
|
||||
person = new Person();//调用Person类的构造方法,创建对象并赋值
|
||||
barrs_2 = new Barrs_2();
|
||||
//2.2读取图片文件
|
||||
try{
|
||||
background =ImageIO.read(new File("Image/cc.png"));//跑酷背景
|
||||
score =ImageIO.read(new File("Image/a12.png"));//得分背景
|
||||
pause = ImageIO.read(new File("Image/b2.png"));
|
||||
proceed = ImageIO.read(new File("Image/b1.png"));
|
||||
}catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
//2.5
|
||||
int x=0;//背景图片初始位置
|
||||
@Override
|
||||
public void paint(Graphics g) {
|
||||
super.paint(g);
|
||||
//2.7
|
||||
if(flag){
|
||||
x-=20;//图片滚动的速度
|
||||
}
|
||||
//2.3绘制背景图片(动态切换很流畅)
|
||||
g.drawImage(background, x, 0, GameFrame.WIDTH, GameFrame.HEIGHT, null);
|
||||
g.drawImage(background, x+GameFrame.WIDTH, 0, GameFrame.WIDTH, GameFrame.HEIGHT,null);
|
||||
if(x<=-GameFrame.WIDTH){//实现两张图片之间的切换
|
||||
x = 0;
|
||||
}
|
||||
|
||||
//3.3绘制 玩家
|
||||
person.paintPerson(g);
|
||||
//绘制螃蟹
|
||||
for(int i =0;i<barrs1.length;i++){
|
||||
barrs1[i].paintBarrs(g);
|
||||
}
|
||||
//绘制宠物
|
||||
barrs_2.paintBarrs(g);
|
||||
//绘制导弹
|
||||
for(int i =0;i<barrs3.length;i++){
|
||||
barrs3[i].paintBarrs(g);
|
||||
}
|
||||
//随机绘制鱼钩障碍物
|
||||
for(int i =0;i<barrs4.length;i++){
|
||||
barrs4[i].paintBarrs(g);
|
||||
}
|
||||
//随机绘制金币
|
||||
for(int i = 0;i<barrs5.length;i++){
|
||||
barrs5[i].paintBarrs(g);
|
||||
}
|
||||
|
||||
|
||||
//位置越往下,图层越往上
|
||||
//绘制玩家分数
|
||||
g.drawImage(score, 120, 50,null);
|
||||
g.setColor(Color.ORANGE);
|
||||
g.setFont(new Font("宋体",Font.BOLD,30 ));
|
||||
g.drawString("玩家得分:"+person.getScore()+"分", 133, 95);
|
||||
|
||||
//绘制暂停、继续标识图片
|
||||
if(flag){
|
||||
g.drawImage(proceed, 200, 800, 90,90,null);
|
||||
}else{
|
||||
g.drawImage(pause, 200, 800, 90, 90, null);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//生 成 障 碍 物 的 方 法
|
||||
int index =0;
|
||||
public void enteredAction(){//实现源源 不 断 生成障碍物的效果
|
||||
index++;
|
||||
//生成螃蟹障碍物
|
||||
if(index%100==0){
|
||||
//生成一个螃蟹
|
||||
Barrs_1 b1 = new Barrs_1();
|
||||
Barrs_3 b3 = new Barrs_3();
|
||||
Barrs_4 b4 = new Barrs_4();
|
||||
|
||||
barrs1 =Arrays.copyOf(barrs1,barrs1.length+1);//数组扩容
|
||||
barrs1[barrs1.length-1]= b1;//放到数组最后一个元素的位置
|
||||
//System.out.println("测试"+barrs1.length);
|
||||
barrs3 =Arrays.copyOf(barrs3,barrs3.length+1);
|
||||
barrs3[barrs3.length-1]= b3;
|
||||
barrs4 =Arrays.copyOf(barrs4,barrs4.length+1);
|
||||
barrs4[barrs4.length-1]= b4;
|
||||
}
|
||||
if(index%15==0){
|
||||
Barrs_5 b5 = new Barrs_5();
|
||||
barrs5 = Arrays.copyOf(barrs5, barrs5.length +1);
|
||||
barrs5[barrs5.length-1] = b5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//移 动 方 法
|
||||
public void stepAction(){
|
||||
//3..4
|
||||
person.step();//切换玩家的图片—>动起来
|
||||
person.drop();//不断下坠
|
||||
barrs_2.drop();
|
||||
//螃蟹障碍物移动
|
||||
for(int i =0;i<barrs1.length;i++){
|
||||
barrs1[i].step();
|
||||
//判断当前障碍物是否 越界,并做越界处理
|
||||
if(barrs1[i].outofBounds()){
|
||||
//删除越界的螃蟹障碍物
|
||||
barrs1[i] = barrs1[barrs1.length - 1];//将螃蟹数组最后一个元素,赋给越界的螃蟹,覆盖了,相当于间接删除了。
|
||||
barrs1= Arrays.copyOf(barrs1, barrs1.length - 1);//数组缩容
|
||||
}
|
||||
}
|
||||
|
||||
barrs_2.step();
|
||||
|
||||
for(int i =0;i<barrs3.length;i++){
|
||||
barrs3[i].step();
|
||||
//删除越界的导弹障碍物
|
||||
if(barrs3[i].outofBounds()){
|
||||
barrs3[i] = barrs3[barrs3.length - 1];
|
||||
barrs3 = Arrays.copyOf(barrs3, barrs3.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
for(int i =0;i<barrs4.length;i++){
|
||||
barrs4[i].step();
|
||||
//删除越界的鱼叉障碍物
|
||||
if(barrs4[i].outofBounds()){
|
||||
barrs4[i] = barrs4[barrs4.length - 1 ];
|
||||
barrs4 = Arrays.copyOf(barrs4, barrs4.length - 1);
|
||||
}
|
||||
}
|
||||
for(int i = 0;i<barrs5.length;i++){
|
||||
barrs5[i].step();
|
||||
if(barrs5[i].outofBounds()){
|
||||
//删除越界的金币
|
||||
barrs5[i] = barrs5[barrs5.length - 1];
|
||||
barrs5 = Arrays.copyOf(barrs5, barrs5.length - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//玩家和障碍物碰撞的处理方法
|
||||
public void pengAction(){
|
||||
//判断玩家是否和螃蟹障碍物进行碰撞
|
||||
for(int i = 0;i<barrs1.length;i++){//上下左右都写了,下是用不到的
|
||||
if(person.getX() + Person.WIDTH >= barrs1[i].getX() &&
|
||||
person.getX() <= barrs1[i].getX() + Barrs_1.WIDTH &&
|
||||
person .getY() +Person.getHeight() >= barrs1[i].getY() &&
|
||||
person.getY() <= barrs1[i].getY () + Barrs_1.HEIGHT){
|
||||
//碰撞后的处理(遮挡类障碍物)
|
||||
if(person.getX() + Person.WIDTH <= barrs1[i].getX() + Barrs_1.WIDTH){//防止人在右边,碰撞后可以穿过障碍物
|
||||
//左碰撞
|
||||
person.setX(barrs1[i].getX() - Barrs_1.WIDTH);
|
||||
}else{
|
||||
//右碰撞
|
||||
person.setX(barrs1[i].getX()+ Barrs_1.WIDTH );
|
||||
}
|
||||
}
|
||||
}
|
||||
//判断玩家是否和导弹障碍物进行碰撞
|
||||
for(int i = 0;i<barrs3.length;i++){
|
||||
if(person.getX() + Person.WIDTH >= barrs3[i].getX() &&
|
||||
person.getX() <= barrs3[i].getX() + Barrs_3.WIDTH &&
|
||||
person .getY() +Person.getHeight() >= barrs3[i].getY() &&
|
||||
person.getY() <= barrs3[i].getY () + Barrs_3.HEIGHT){
|
||||
if(person.getX() + Person.WIDTH <= barrs3[i].getX() + Barrs_3.WIDTH){//玩家的宽度(120px)是比障碍物小的
|
||||
//左碰撞
|
||||
person.setX(barrs3[i].getX() - Barrs_3.WIDTH);
|
||||
}else{
|
||||
//右碰撞
|
||||
person.setX(barrs3[i].getX()+ Barrs_3.WIDTH );
|
||||
}
|
||||
}
|
||||
}
|
||||
//判断玩家是否和鱼叉障碍物进行碰撞
|
||||
for(int i = 0;i<=barrs4.length -1;i++){//小心数组越界!
|
||||
if(person.getX() + Person.WIDTH >= barrs4[i].getX() &&
|
||||
person.getX() <= barrs4[i].getX() + Barrs_4.WIDTH &&
|
||||
person.getY() + Person.HEIGHT >= barrs4[i].getY() &&
|
||||
person.getY() <= barrs4[i].getY() + Barrs_4.HEIGHT ){
|
||||
if(person.getX() + Person.WIDTH <= barrs4[i].getX() + Barrs_4.WIDTH ){
|
||||
//左碰撞
|
||||
person.setX(barrs4[i].getX() - Barrs_4.WIDTH);
|
||||
}else{
|
||||
//右碰撞
|
||||
person.setX(barrs4[i].getX()+ Barrs_4.WIDTH );
|
||||
}
|
||||
}
|
||||
}
|
||||
//玩家和金币的碰撞
|
||||
for(int i = 0;i<barrs5.length;i++){
|
||||
if(person.getX() + Person.WIDTH >= barrs5[i].getX() &&
|
||||
person.getX() <= barrs5[i].getX() + Barrs_5.WIDTH &&
|
||||
person .getY() +Person.getHeight() >= barrs5[i].getY() &&
|
||||
person.getY() <= barrs5[i].getY () + Barrs_5.HEIGHT){//判断玩家与金币的碰撞
|
||||
if(person.getX() + Person.WIDTH <= barrs5[i].getX() + Barrs_5.WIDTH){
|
||||
//删除当前金币
|
||||
barrs5[i] = barrs5[barrs5.length - 1];
|
||||
barrs5 = Arrays.copyOf(barrs5, barrs5.length - 1);
|
||||
//玩家加分
|
||||
int score = person.getScore();
|
||||
person.setScore(score + 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//结束逻辑
|
||||
public void gameOverAction(){
|
||||
if(person.outOfBounds()){
|
||||
//程序结束
|
||||
isGameOver = true;
|
||||
//传递数据(创建结束界面)
|
||||
new EndFrame(person);//面向对象思想
|
||||
//数据清空
|
||||
person = new Person();
|
||||
barrs1 = new Barrs_1[]{};
|
||||
barrs3 = new Barrs_3[]{};
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isGameOver = false;
|
||||
boolean flag = true;
|
||||
//2.8 创 建 一 个 程 序 启 动 的 方 法
|
||||
public void action(){
|
||||
new Thread(){//匿名内部类
|
||||
//重写run方法
|
||||
public void run() {
|
||||
while(!isGameOver){
|
||||
//3.4
|
||||
if(flag){
|
||||
enteredAction();//细节:只有先生成了障碍物后,下面才能调用移动障碍物的方法
|
||||
stepAction();
|
||||
pengAction();//玩家和障碍物碰撞
|
||||
gameOverAction();
|
||||
|
||||
}
|
||||
//重绘方法
|
||||
repaint();
|
||||
//线程休眠
|
||||
try {
|
||||
Thread.sleep(60);
|
||||
} catch (Exception e) {
|
||||
// TODO: handle exception
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
}.start();//创建一个线程并启动
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyTyped(KeyEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyPressed(KeyEvent e) {
|
||||
//获取玩家当前位置坐标
|
||||
int x = person.getX();
|
||||
int y = person.getY();
|
||||
int x1 = barrs_2.getX();
|
||||
int y1 = barrs_2.getY();
|
||||
|
||||
//上
|
||||
if(e.getKeyCode() == KeyEvent.VK_UP && y > 10 && y1 > 10){
|
||||
person.setY(y-25);
|
||||
barrs_2.setY(y-25);
|
||||
}
|
||||
//下
|
||||
if(e.getKeyCode()== KeyEvent.VK_DOWN && y<=560 && y1<560){
|
||||
person.setY(y+30);
|
||||
barrs_2.setY(y-30);
|
||||
}
|
||||
//左
|
||||
if(e.getKeyCode()==KeyEvent.VK_LEFT && x>=0 ){
|
||||
person.setX(x-30);
|
||||
barrs_2.setX(x1-30);
|
||||
|
||||
}
|
||||
//右
|
||||
if(e.getKeyCode()==KeyEvent.VK_RIGHT){
|
||||
person.setX(x+22);
|
||||
barrs_2.setX(x1+22);
|
||||
if(x>=GameFrame.WIDTH-Person.WIDTH){//如果人物到了右边界
|
||||
person.setX(GameFrame.WIDTH-Person.WIDTH);
|
||||
}
|
||||
if(x1>=GameFrame.WIDTH-barrs_2.WIDTH){//如果宠物到了右边界
|
||||
barrs_2.setX(GameFrame.WIDTH - barrs_2.WIDTH);
|
||||
}
|
||||
}
|
||||
//暂停 继续功能
|
||||
if(e.getKeyCode() == KeyEvent.VK_SPACE){
|
||||
flag = !flag;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void keyReleased(KeyEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
}
|
||||
}
|
89
RunDay/src/cn/sqc/runday/model/Barrs_1.java
Normal file
@ -0,0 +1,89 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.Paint;
|
||||
import java.io.File;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
public class Barrs_1 {
|
||||
private Image image;
|
||||
private Image [] images;
|
||||
public static final int WIDTH=100;
|
||||
public static final int HEIGHT=110;
|
||||
private int x,y;
|
||||
int index;
|
||||
private int speed;
|
||||
|
||||
public Barrs_1() {// 螃蟹!
|
||||
images = new Image[2];
|
||||
try {
|
||||
images[0]=ImageIO.read(new File("image/a2.png"));
|
||||
images[1]=ImageIO.read(new File("image/a4.png"));
|
||||
} catch (Exception e) {
|
||||
// TODO: handle exception
|
||||
}
|
||||
image = images[0];
|
||||
x=GameFrame.WIDTH+100;
|
||||
y=580;
|
||||
speed =30;
|
||||
index = 0;
|
||||
}
|
||||
|
||||
public void step() {//切换图片
|
||||
image =images[index++/5%images.length];
|
||||
x-=speed;//切换图片实现螃蟹爪子张合的动态效果的同时,使其向左移动
|
||||
}
|
||||
public void paintBarrs(Graphics g) {
|
||||
g.drawImage(image, x,y,WIDTH,HEIGHT, null);
|
||||
}
|
||||
public boolean outofBounds(){
|
||||
return this.x <=-WIDTH;
|
||||
}
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
public Image[] getImages() {
|
||||
return images;
|
||||
}
|
||||
public void setImages(Image[] images) {
|
||||
this.images = images;
|
||||
}
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
public int getSpeed() {
|
||||
return speed;
|
||||
}
|
||||
public void setSpeed(int speed) {
|
||||
this.speed = speed;
|
||||
}
|
||||
public static int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
91
RunDay/src/cn/sqc/runday/model/Barrs_2.java
Normal file
@ -0,0 +1,91 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.event.KeyListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
public class Barrs_2{ // ³èÎ
|
||||
private Image image;
|
||||
private Image images [] ;
|
||||
public static final int WIDTH= 70;
|
||||
public static final int HEIGHT = 60;
|
||||
private int x,y;
|
||||
int index;
|
||||
public Barrs_2() {
|
||||
init();
|
||||
image = images[0];
|
||||
x=300;
|
||||
y=460;
|
||||
}
|
||||
public void drop() {
|
||||
y ++;
|
||||
if(y>=460){
|
||||
y = 460;
|
||||
}
|
||||
}
|
||||
public void step(){
|
||||
image = images[index++/2%images.length];
|
||||
}
|
||||
public void paintBarrs(Graphics g) {
|
||||
g.drawImage(image, x,y,WIDTH,HEIGHT, null);
|
||||
}
|
||||
public boolean outofBounds() {
|
||||
return this.x<=-WIDTH;
|
||||
}
|
||||
public void init(){
|
||||
images = new Image[6];
|
||||
for( int i=0;i<6;i++){
|
||||
try {
|
||||
images[i]=ImageIO.read(new File ("Image/"+"d"+(i+1)+".png"));
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
public Image[] getImages() {
|
||||
return images;
|
||||
}
|
||||
public void setImages(Image[] images) {
|
||||
this.images = images;
|
||||
}
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
public static int getWidht() {
|
||||
return WIDTH;
|
||||
}
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
69
RunDay/src/cn/sqc/runday/model/Barrs_3.java
Normal file
@ -0,0 +1,69 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.io.File;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
public class Barrs_3 {// µ¼µ¯£¡
|
||||
private Image image;
|
||||
private int x,y;
|
||||
public static final int WIDTH = 150;
|
||||
public static final int HEIGHT=70;
|
||||
private int speed;
|
||||
public Barrs_3() {
|
||||
try {
|
||||
image = ImageIO.read(new File("image/daodan.png"));
|
||||
} catch (Exception e) {
|
||||
// TODO: handle exception
|
||||
}
|
||||
x=GameFrame.WIDTH+1000;
|
||||
y=450;
|
||||
speed = 25 ;
|
||||
}
|
||||
public void step(){
|
||||
x-=speed;
|
||||
}
|
||||
public void paintBarrs(Graphics g) {
|
||||
g.drawImage(image, x, y, WIDTH, HEIGHT, null);
|
||||
|
||||
}
|
||||
public boolean outofBounds(){
|
||||
return this.x<=-WIDTH;
|
||||
}
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
public int getSpeed() {
|
||||
return speed;
|
||||
}
|
||||
public void setSpeed(int speed) {
|
||||
this.speed = speed;
|
||||
}
|
||||
public static int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
|
||||
}
|
75
RunDay/src/cn/sqc/runday/model/Barrs_4.java
Normal file
@ -0,0 +1,75 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.io.File;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
public class Barrs_4 {// Óã²æÕϰÎ
|
||||
private Image image;
|
||||
private Image images[];
|
||||
public static final int WIDTH =150;
|
||||
public static final int HEIGHT =350;
|
||||
private int x,y;
|
||||
|
||||
public Barrs_4() {//¹¹Ôì·½·¨
|
||||
Random random = new Random();
|
||||
images = new Image[4] ;
|
||||
try {
|
||||
images[0] = ImageIO.read(new File("image/11.png"));
|
||||
images[1]= ImageIO.read(new File("image/12.png"));
|
||||
images[2]= ImageIO.read(new File("image/13.png"));
|
||||
images[3]= ImageIO.read(new File("image/14.png"));
|
||||
} catch (Exception e) {
|
||||
// TODO: handle exception
|
||||
}
|
||||
image= images[random.nextInt(4)];
|
||||
x=GameFrame.WIDTH+1500;
|
||||
y=0;
|
||||
}
|
||||
public void step(){
|
||||
x-=20;
|
||||
}
|
||||
public void paintBarrs(Graphics g){
|
||||
g.drawImage(image, x, y, WIDTH, HEIGHT, null);
|
||||
}
|
||||
public boolean outofBounds(){
|
||||
return this.x<=-WIDTH;
|
||||
}
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
public Image[] getImages() {
|
||||
return images;
|
||||
}
|
||||
public void setImages(Image[] images) {
|
||||
this.images = images;
|
||||
}
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
public static int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
||||
|
97
RunDay/src/cn/sqc/runday/model/Barrs_5.java
Normal file
@ -0,0 +1,97 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
/**
|
||||
* @author Huey
|
||||
*2020-11-30 下午03:44:51
|
||||
*金币障碍物类
|
||||
*
|
||||
*/
|
||||
public class Barrs_5 {
|
||||
private Image image;//当前显示图片
|
||||
public static final int WIDTH = 30;
|
||||
public static final int HEIGHT = 30;
|
||||
private int x,y;
|
||||
private int speed;
|
||||
Random random = new Random();
|
||||
public Barrs_5() {
|
||||
try {
|
||||
image = ImageIO.read(new File("Image/"+(random.nextInt(6) + 21) + ".png"));
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
x = GameFrame.WIDTH + 10;
|
||||
y = random.nextInt(600);
|
||||
speed = 20;
|
||||
}
|
||||
|
||||
public void step(){
|
||||
x -= speed;
|
||||
}
|
||||
|
||||
public void paintBarrs(Graphics g){
|
||||
g.drawImage(image, x, y, WIDTH, HEIGHT, null);
|
||||
}
|
||||
public boolean outofBounds() {
|
||||
return this.x<=-WIDTH;
|
||||
}
|
||||
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public int getSpeed() {
|
||||
return speed;
|
||||
}
|
||||
|
||||
public void setSpeed(int speed) {
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
public Random getRandom() {
|
||||
return random;
|
||||
}
|
||||
|
||||
public void setRandom(Random random) {
|
||||
this.random = random;
|
||||
}
|
||||
|
||||
public static int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
|
||||
}
|
148
RunDay/src/cn/sqc/runday/model/Person.java
Normal file
@ -0,0 +1,148 @@
|
||||
package cn.sqc.runday.model;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import cn.sqc.runday.controller.GamePanel;
|
||||
import cn.sqc.runday.view.GameFrame;
|
||||
|
||||
/**
|
||||
* @author Huey
|
||||
* @date 2020-11-23
|
||||
* 玩家的实体类
|
||||
*/
|
||||
public class Person {//1.声明属性
|
||||
private Image image;//1.1 玩家当前显示图片
|
||||
private Image[] images;//1.2 玩家所有图片
|
||||
|
||||
public static final int WIDTH = 120;//1.3玩家宽高
|
||||
public static final int HEIGHT = 120;
|
||||
|
||||
//1.4玩家初始位置坐标
|
||||
private int x,y;
|
||||
int index;//下面用作切换图片
|
||||
//玩家得分
|
||||
private int score;
|
||||
//玩家跑酷距离
|
||||
private int distance;
|
||||
//玩家总分
|
||||
private int totalScore;
|
||||
|
||||
public Person() {//2.赋值
|
||||
//给图片数组images赋值
|
||||
init();//2.1 先写,会提示要不要实现!自动生成方法
|
||||
//默认当前显示图片位第一张图片 2.6
|
||||
image = images[0];
|
||||
|
||||
x = 90;//2.7
|
||||
y = 580;//脚踩地板
|
||||
index = 0;
|
||||
score = 0;
|
||||
distance = 0;
|
||||
}
|
||||
//玩家自由下落方法5.1
|
||||
public void drop() {
|
||||
y += 5;
|
||||
if(y>=580){// 下落归下落,也得温柔点,不能让小人儿踩破了地板
|
||||
y = 580;
|
||||
}
|
||||
}
|
||||
//玩家移动的方法
|
||||
public void step(){
|
||||
//玩家图片的切换
|
||||
image = images[index ++ /3%images.length];
|
||||
//玩家坐标改变(玩家坐标通过键盘控制,此次不做处理)
|
||||
//玩家跑酷距离计算
|
||||
distance += 2;
|
||||
}
|
||||
//绘制玩家的方法
|
||||
public void paintPerson(Graphics g){
|
||||
g.drawImage(image, x, y, WIDTH, HEIGHT, null);
|
||||
}
|
||||
|
||||
//判断玩家是否越界的方法
|
||||
public boolean outOfBounds(){
|
||||
return this.x >= GameFrame.WIDTH || this.x <= -WIDTH;
|
||||
}
|
||||
private void init() {//2.2
|
||||
images = new Image[9];
|
||||
for(int i = 0; i<images.length; i++){//2.3
|
||||
try {//2.5
|
||||
images[i] = ImageIO.read(new File("Image/"+(i+1) + ".png"));//2.4
|
||||
} catch (IOException e) {//2.5
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
//2.8 右键,Source,GGAS
|
||||
public Image getImage() {
|
||||
return image;
|
||||
}
|
||||
|
||||
public void setImage(Image image) {
|
||||
this.image = image;
|
||||
}
|
||||
|
||||
public Image[] getImages() {
|
||||
return images;
|
||||
}
|
||||
|
||||
public void setImages(Image[] images) {
|
||||
this.images = images;
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public void setX(int x) {
|
||||
this.x = x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public void setY(int y) {
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
public static int getWidth() {
|
||||
return WIDTH;
|
||||
}
|
||||
|
||||
public static int getHeight() {
|
||||
return HEIGHT;
|
||||
}
|
||||
public int getIndex() {
|
||||
return index;
|
||||
}
|
||||
public void setIndex(int index) {
|
||||
this.index = index;
|
||||
}
|
||||
public int getScore() {
|
||||
return score;
|
||||
}
|
||||
public void setScore(int score) {
|
||||
this.score = score;
|
||||
}
|
||||
public int getDistance() {
|
||||
return distance;
|
||||
}
|
||||
public void setDistance(int distance) {
|
||||
this.distance = distance;
|
||||
}
|
||||
public int getTotalScore() {
|
||||
return (int) (score * 10 + distance * 0.6);
|
||||
}
|
||||
public void setTotalScore(int totalScore) {
|
||||
this.totalScore = totalScore;
|
||||
}
|
||||
|
||||
|
||||
}
|
120
RunDay/src/cn/sqc/runday/view/EndFrame.java
Normal file
@ -0,0 +1,120 @@
|
||||
package cn.sqc.runday.view;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.MouseListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import cn.sqc.runday.controller.GamePanel;
|
||||
import cn.sqc.runday.model.Person;
|
||||
|
||||
|
||||
public class EndFrame extends JFrame implements MouseListener {
|
||||
//创建继续游戏按钮、返回主菜单按钮、退出按钮 组件
|
||||
JLabel again,back,exit;
|
||||
|
||||
public EndFrame(Person person) {
|
||||
again = new JLabel(new ImageIcon("Image/hh5.png"));
|
||||
again.setBounds(520, 622, 60, 25);
|
||||
again.addMouseListener(this);
|
||||
this.add(again);
|
||||
back = new JLabel(new ImageIcon("Image/hh6.png"));
|
||||
back.setBounds(520, 722, 60, 25);
|
||||
back.addMouseListener(this);
|
||||
this.add(back);
|
||||
exit = new JLabel(new ImageIcon("Image/hh3.png"));
|
||||
exit.setBounds(520, 822, 60, 25);
|
||||
exit.addMouseListener(this);
|
||||
this.add(exit);
|
||||
|
||||
EndPanel end = new EndPanel(person);
|
||||
this.add(end);//将结束面板组件添加到结束窗口上
|
||||
|
||||
this.setSize(1500, 900);
|
||||
this.setLocationRelativeTo(null);
|
||||
this.setUndecorated(true);
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.setIconImage(new ImageIcon("Image/115.png").getImage());
|
||||
this.setVisible(true);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
//new EndFrame();
|
||||
}
|
||||
class EndPanel extends JPanel{
|
||||
Image background;
|
||||
Person p;
|
||||
public EndPanel(Person person) {//类比int a
|
||||
this.p = person;//创建对象、传值
|
||||
try {
|
||||
background = ImageIO.read(new File("Image/chou.png"));
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void paint(Graphics g) {
|
||||
// TODO Auto-generated method stub
|
||||
super.paint(g);
|
||||
g.drawImage(background, 0, 0,1500,900 ,null);
|
||||
g.setColor(Color.CYAN);
|
||||
g.setFont(new Font("宋体",Font.BOLD,30));
|
||||
g.drawString(p.getScore()+"",1110,705);// + ” “ 属实妙
|
||||
g.drawString(p.getDistance() + " ", 1110, 622);
|
||||
|
||||
g.setFont(new Font("宋体",Font.BOLD,50));
|
||||
g.setColor(Color.ORANGE);
|
||||
g.drawString(p.getTotalScore() + "", 1075, 500);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
if(e.getSource().equals(again)){
|
||||
//跳转到下一界面
|
||||
new WindowFrame().Start();
|
||||
//关闭当前界面
|
||||
dispose();
|
||||
} else if(e.getSource().equals(back)){
|
||||
new MainFrame();
|
||||
dispose();
|
||||
}else if(e.getSource().equals(exit)){
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mousePressed(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseReleased(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
48
RunDay/src/cn/sqc/runday/view/GameFrame.java
Normal file
@ -0,0 +1,48 @@
|
||||
package cn.sqc.runday.view;
|
||||
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JFrame;
|
||||
|
||||
import cn.sqc.runday.controller.GamePanel;
|
||||
|
||||
/**
|
||||
* @author Huey
|
||||
*2020-11-27 下午12:40:22
|
||||
* 游戏主界面:显示窗体,承载游戏的主面板类
|
||||
*/
|
||||
|
||||
public class GameFrame extends JFrame {
|
||||
//设置窗体宽高属性
|
||||
public static final int WIDTH=1500;
|
||||
public static final int HEIGHT=900;
|
||||
public GameFrame() {
|
||||
//2.4创建游戏面板对象,并添加到窗体上去
|
||||
GamePanel panel = new GamePanel();
|
||||
panel.action();//程序启动的方法
|
||||
this.addKeyListener(panel);//谁实现就监听谁
|
||||
this.add(panel);
|
||||
|
||||
/**1.设置窗体基本属性*/
|
||||
this.setSize(WIDTH,HEIGHT);
|
||||
this.setLocationRelativeTo(null);
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.setIconImage(new ImageIcon("Image/115.png").getImage());
|
||||
this.setUndecorated(true);
|
||||
this.setVisible(true);
|
||||
|
||||
while(true){
|
||||
if(panel.isGameOver){//因为isGameOver之前用static修饰,所以报错
|
||||
dispose();//关闭窗口
|
||||
}
|
||||
try {
|
||||
Thread.sleep(2);
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void main(String[] args) {
|
||||
new GameFrame();
|
||||
}
|
||||
}
|
161
RunDay/src/cn/sqc/runday/view/LoginFrame.java
Normal file
@ -0,0 +1,161 @@
|
||||
package cn.sqc.runday.view;
|
||||
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JPasswordField;
|
||||
import javax.swing.JTextField;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Huey
|
||||
* @date 2020-11-16
|
||||
* 登录界面:用户名输入框 密码输入框 登录取消按钮 功能
|
||||
*
|
||||
*/
|
||||
public class LoginFrame extends JFrame{
|
||||
//用户名变量(文本)
|
||||
JLabel userLabel;
|
||||
//用户名输入框(文本输入框)
|
||||
JTextField userField;
|
||||
//密码变量(文本)
|
||||
JLabel userLabel2;
|
||||
//密码输入框(文本输入框)
|
||||
JPasswordField userField2;
|
||||
//登录按钮、取消按钮(按钮)
|
||||
JButton Login,Cancel;
|
||||
|
||||
public LoginFrame() {//直接 alt / (无参构造)
|
||||
userLabel = new JLabel("用户名");
|
||||
//设置字体
|
||||
userLabel.setFont(new Font("微软雅黑",Font.BOLD,18));
|
||||
userLabel2 = new JLabel("密 码");
|
||||
userLabel2.setFont(new Font("微软雅黑",Font.BOLD,18));
|
||||
|
||||
//布局方式:绝对布局
|
||||
userLabel.setBounds(20, 220, 100, 30);//x位置,y位置,所占显示空间的大小
|
||||
this.add(userLabel);//将用户名这三个字添加到登录界面上,以下同理
|
||||
userLabel2.setBounds(20, 280, 100, 30);
|
||||
this.add(userLabel2);
|
||||
|
||||
//用户名输入框
|
||||
userField = new JTextField();
|
||||
userField.setBounds(80, 220, 100, 30);
|
||||
//设置输入框凹陷效果
|
||||
userField.setBorder(BorderFactory.createLoweredBevelBorder());
|
||||
//设置输入框背景透明
|
||||
userField.setOpaque(false);
|
||||
this.add(userField);
|
||||
|
||||
userField2 = new JPasswordField();
|
||||
userField2.setBounds(80, 280, 100, 30);
|
||||
userField2.setBorder(BorderFactory.createLoweredBevelBorder());
|
||||
userField2.setOpaque(false);
|
||||
this.add(userField2);
|
||||
|
||||
|
||||
|
||||
//登录按钮
|
||||
Login = new JButton("登录");
|
||||
Login.setBounds(45,350,60,36);
|
||||
//Login.setBackground(new Color(44,22,44));//背景色
|
||||
//Login.setForeground(Color.BLUE);//前景色
|
||||
//绑定登录按钮的事件监听
|
||||
Login.addActionListener(new ActionListener() {//ActionListener alt /
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//System.out.println("点击登录按钮");
|
||||
//获取用户名输入框的内容
|
||||
String userName = userField.getText();
|
||||
String passWord = userField2.getText();//横杠原因:方法太老了,不推荐用
|
||||
if("Huey".equals(userName) && "123".equals(passWord)){
|
||||
//登录成功
|
||||
JOptionPane.showMessageDialog(null, "欢迎"+userName+"来到天天酷跑游戏");
|
||||
//跳转到下一界面
|
||||
new MainFrame();
|
||||
//关闭当前界面
|
||||
dispose();
|
||||
}else if("".equals(userName) || "".equals(passWord)){
|
||||
//不能为空
|
||||
JOptionPane.showMessageDialog(null, "用户名 / 密码不能为空,请重新输入!");
|
||||
}else{
|
||||
JOptionPane.showMessageDialog(null, "用户名 / 密码输入错误,请重新输入!");
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
this.add(Login);
|
||||
|
||||
//取消按钮
|
||||
Cancel = new JButton("取消");
|
||||
Cancel.setBounds(135,350,60,36);
|
||||
this.add(Cancel);
|
||||
Cancel.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
dispose();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
//创建背景面板,并添加到窗体上去
|
||||
LoginPanel panel = new LoginPanel();
|
||||
this.add(panel);
|
||||
|
||||
//设置登录界面的基本属性
|
||||
this.setSize(900,530);
|
||||
this.setLocationRelativeTo(null);//位置居中
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
this.setUndecorated(true);
|
||||
|
||||
//设置窗体的Logo图标
|
||||
this.setIconImage(new ImageIcon("Image/115.png").getImage());//存储图片
|
||||
this.setVisible(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//测试用的main方法 main + Alt /
|
||||
public static void main(String[] args) {
|
||||
new LoginFrame();
|
||||
}
|
||||
|
||||
class LoginPanel extends JPanel{//画板
|
||||
//背景图片变量
|
||||
Image background;//------ctr shift + o 导包
|
||||
public LoginPanel() {//-----alt / 回车 构造方法 在{后双击,显示作用域
|
||||
//读取图片文件,赋值给background变量
|
||||
try {//-----虽然不大可能,但也做好吃饭噎死的准备
|
||||
background = ImageIO.read(new File("Image/login.jpg"));//----read参数为File类型
|
||||
} catch (IOException e) {//-------捕获异常信息
|
||||
// 打印异常日志信息
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
//绘制方法
|
||||
@Override
|
||||
public void paint(Graphics g) {
|
||||
super.paint(g);
|
||||
//绘制背景图片
|
||||
g.drawImage(background, 0, 0,900,530, null);//900,530为宽高
|
||||
}
|
||||
}
|
||||
}
|
||||
//throws ......抛异常,将下面的异常向上抛,交给上级:不建议
|
155
RunDay/src/cn/sqc/runday/view/MainFrame.java
Normal file
@ -0,0 +1,155 @@
|
||||
package cn.sqc.runday.view;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Image;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.MouseListener;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
|
||||
public class MainFrame extends JFrame implements MouseListener {
|
||||
//设置窗体的基本属性 大小
|
||||
/**
|
||||
* 1.1、设置窗体基本属性大小 居中 边框隐藏 默认关闭按钮 logo图标
|
||||
1.2、创建背景面板MainPanel,实现背景图片功能
|
||||
|
||||
2.图片按钮功能
|
||||
*/
|
||||
//2.1创建开始按钮 帮助按钮 离开按钮 组件
|
||||
JLabel start,help,exit;
|
||||
|
||||
JPanel MainPanel;
|
||||
|
||||
public MainFrame() {//无参构造,创建对象。并在main函数中调用
|
||||
//2.2
|
||||
start = new JLabel(new ImageIcon("Image/hh1.png"));//ImageIcon:图标
|
||||
start.setBounds(350,320,150,40);
|
||||
start.setEnabled(false);//false按钮为灰色
|
||||
start.addMouseListener(this);
|
||||
this.add(start);
|
||||
|
||||
help = new JLabel(new ImageIcon("Image/hh2.png"));
|
||||
help.setBounds(350,420,150,40);
|
||||
help.setEnabled(false);
|
||||
help.addMouseListener(this);
|
||||
this.add(help);
|
||||
|
||||
exit = new JLabel(new ImageIcon("Image/hh3.png"));
|
||||
exit.setBounds(350, 520, 150, 40);
|
||||
exit.setEnabled(false);
|
||||
exit.addMouseListener(this);
|
||||
this.add(exit);
|
||||
|
||||
|
||||
/**1.实现背景图片及窗体属性*/
|
||||
MainPanel panel = new MainPanel();
|
||||
this.add(panel);
|
||||
|
||||
//设置窗体基本属性大小 居中 边框隐藏 默认关闭按钮 logo图标
|
||||
this.setSize(1200,730);//大小
|
||||
this.setLocationRelativeTo(null);//居中
|
||||
this.setUndecorated(true);//边框隐藏
|
||||
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//默认关闭
|
||||
this.setIconImage(new ImageIcon("Image/115.png").getImage());//logo
|
||||
this.setVisible(true);
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
new MainFrame();
|
||||
}
|
||||
|
||||
//2、创建背景面板MainPanel,实现背景图片功能
|
||||
class MainPanel extends JPanel{//创建的MainPanel类,在MainFrame中调用
|
||||
Image background;
|
||||
public MainPanel() {
|
||||
try {
|
||||
background = ImageIO.read(new File("Image/main.png"));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void paint(Graphics g) {
|
||||
super.paint(g);
|
||||
g.drawImage(background, 0, 0,1200,730, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//以下五个方法均为添加 implements MouseListener 后,快捷出来的
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
//鼠标点击
|
||||
if(e.getSource().equals(start)){
|
||||
//跳转到下一界面
|
||||
new WindowFrame().Start();
|
||||
//关闭当前界面
|
||||
//dispose();
|
||||
}else if(e.getSource().equals(exit)){
|
||||
dispose();
|
||||
}else if(e.getSource().equals(help)){
|
||||
JOptionPane.showMessageDialog(null, "有疑问请联系开发者:Huey");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mousePressed(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mouseReleased(MouseEvent e) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mouseEntered(MouseEvent e) {
|
||||
// 鼠标移入
|
||||
if(e.getSource().equals(start)){//e指一个事件。e.getSource()获取事件
|
||||
//如果鼠标移入到(start)组件(图片按钮)
|
||||
start.setEnabled(true);
|
||||
}else if(e.getSource().equals(help)){
|
||||
help.setEnabled(true);
|
||||
}else if(e.getSource().equals(exit)){
|
||||
exit.setEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void mouseExited(MouseEvent e) {
|
||||
//鼠标移出
|
||||
if(e.getSource().equals(start)){
|
||||
start.setEnabled(false);
|
||||
}else if(e.getSource().equals(help)){
|
||||
help.setEnabled(false);
|
||||
}else if(e.getSource().equals(exit)){
|
||||
exit.setEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
77
RunDay/src/cn/sqc/runday/view/WindowFrame.java
Normal file
@ -0,0 +1,77 @@
|
||||
package cn.sqc.runday.view;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Color;
|
||||
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JProgressBar;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Huey
|
||||
* @date 2020-11-18
|
||||
* 缓存加载界面:背景图片、进度条
|
||||
* 动态加载过程。(线程)
|
||||
*
|
||||
*/
|
||||
public class WindowFrame extends JFrame implements Runnable{
|
||||
JLabel background;
|
||||
//进度条
|
||||
JProgressBar jdt;
|
||||
|
||||
//创建一个线程并启动
|
||||
public void Start(){
|
||||
WindowFrame frame = new WindowFrame();
|
||||
Thread t = new Thread(frame);//t代表线程
|
||||
//启动线程
|
||||
t.start();
|
||||
dispose();
|
||||
}
|
||||
|
||||
|
||||
public WindowFrame() {
|
||||
background = new JLabel(new ImageIcon("Image/hbg.jpg"));
|
||||
this.add(BorderLayout.NORTH,background);//放在窗口上面
|
||||
|
||||
jdt = new JProgressBar();
|
||||
jdt.setStringPainted(true);//加载以字符串形式呈现出来。0%
|
||||
jdt.setBackground(Color.ORANGE);
|
||||
this.add(BorderLayout.SOUTH,jdt);
|
||||
|
||||
//大小 568 * 340
|
||||
this.setSize(568,340);
|
||||
this.setLocationRelativeTo(null);
|
||||
this.setDefaultCloseOperation(3);
|
||||
this.setUndecorated(true);
|
||||
this.setIconImage(new ImageIcon("Image/115.png").getImage());
|
||||
this.setVisible(true);
|
||||
}
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
//new WindowFrame().Start();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
//启动线程后,线程具体执行的内容
|
||||
int [] values = {0,1,3,10,11,15,18,23,32,40,47,55,66,76,86,89,95,99,99,99,100};
|
||||
for(int i=0; i<values.length; i++){//循环遍历赋值
|
||||
jdt.setValue(values[i]);
|
||||
//线程休眠
|
||||
try {
|
||||
Thread.sleep(200);
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}//200毫秒
|
||||
}
|
||||
new GameFrame();
|
||||
dispose();
|
||||
|
||||
}
|
||||
|
||||
}
|
39
RunDay/src/需求文档-天天酷跑
Normal file
@ -0,0 +1,39 @@
|
||||
一、项目名称:《天天酷跑》(RunDay)
|
||||
二、功能介绍:
|
||||
闯关类游戏,玩家登录后,选择进入游戏,通过键盘控制玩家的上下左右移动,来躲避
|
||||
障碍物和吃金币,玩家躲避的障碍物越多跑酷距离越远,玩家吃的金币越多,得分越高。
|
||||
|
||||
三、功能模块:
|
||||
1、登录界面
|
||||
用户名(输入框,明文) 密码(输入框,密文) 登录、取消按钮
|
||||
2、菜单选择界面
|
||||
开始游戏按钮(图片按钮) 帮助按钮 退出按钮
|
||||
3、缓冲加载界面
|
||||
自动加载进度条,加载完毕之后,跳转到下一界面
|
||||
4、游戏主界面
|
||||
移动的背景图片、动态的玩家、五种障碍物持续出现、玩家和障碍物的碰撞、
|
||||
暂停、继续功能、玩家的移动功能
|
||||
5、结束界面
|
||||
获取玩家的得分、跑酷距离。继续游戏、返回主菜单的功能。
|
||||
--------------------------------------------------------------
|
||||
四、开发者:Huey
|
||||
五、版本号:1.0
|
||||
六、开发时间:2020.11.16
|
||||
|
||||
|
||||
开发模式:MVC模式
|
||||
M:Model(数据层),存储的是实体类。
|
||||
V:View(显示层),存储的是关于界面的类。
|
||||
C:Controller(控制层),存储的是相关的逻辑层代码。
|
||||
企业级项目命名规范:
|
||||
cn.sqc.runday.view
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|