package cn.sqc.runday.model;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Paint;
import java.io.File;

import javax.imageio.ImageIO;

import cn.sqc.runday.view.GameFrame;

public class Barrs_1 {
	private Image image;
	private Image [] images;
	public static final int WIDTH=100;
	public static final int HEIGHT=110;
	private int x,y;
	int  index;
	private int speed;
	
	public Barrs_1() {//		螃蟹！
		images = new Image[2];
		try {
			images[0]=ImageIO.read(new File("image/a2.png"));
			images[1]=ImageIO.read(new File("image/a4.png"));		
		} catch (Exception e) {
			// TODO: handle exception
		}		
		image = images[0];
		x=GameFrame.WIDTH+100;
		y=580;
		speed =30;
		index = 0;
	}
	
	public  void step() {//切换图片
		image =images[index++/5%images.length];
		x-=speed;//切换图片实现螃蟹爪子张合的动态效果的同时，使其向左移动
	}
  public void paintBarrs(Graphics g) {
	g.drawImage(image, x,y,WIDTH,HEIGHT, null);
}
  public boolean outofBounds(){
		return this.x <=-WIDTH;
	}
public Image getImage() {
	return image;
}
public void setImage(Image image) {
	this.image = image;
}
public Image[] getImages() {
	return images;
}
public void setImages(Image[] images) {
	this.images = images;
}
public int getX() {
	return x;
}
public void setX(int x) {
	this.x = x;
}
public int getY() {
	return y;
}
public void setY(int y) {
	this.y = y;
}
public int getIndex() {
	return index;
}
public void setIndex(int index) {
	this.index = index;
}
public int getSpeed() {
	return speed;
}
public void setSpeed(int speed) {
	this.speed = speed;
}
public static int getWidth() {
	return WIDTH;
}
public static int getHeight() {
	return HEIGHT;
}
  
}
